Unity Input For Xbox Controller, Triggers Swap Controllers

I’m working on a game that uses Xbox controllers.

I used
http://wiki.unity3d.com/index.php?title=Xbox360Controller
to map out the input.
We use the triggers seperately, and so use the 9th and 10th axis to get them separately.

We often get the triggers switching controllers. So the triggers on controller one start controlling the stuff on player two, and vice versa.

This happens often, but not always.

I have no clue why this is happening. Has anyone dealt with this? Any suggestions thoughts?

Edit:
Adding A Screenshot of my InputManager

Are your inputs using “Joystick Button X” instead of “Joystick Y Button X”?