Unity Inside of a WPF application

I have a problem were I want to put a unity player inside of a WPF application, but I’m unsure how to do this. Is it even possible, and if it is can you manipulate the 3D Object via the c# code via the WPF application? For example rotating objects or making things dissapear through code.

It is possible. Here is a good starting place:

You’d need to implement something like sockets to be able to communicate between the Unity application and your WPF application.