Hi guys, I think this isn’t a bug but I want to understand better how it works.
Why automatically when I rotate an object over 360 it convert the value ?
i.e
RY = 666 converted to RY = -56
is any possibility to keep the entire value of rotation?
thanks
Internally Unity uses quaternions. So angle values you are used to and send into Unity come out via quaternion conversions. That means angles are more likely to be in traditional ranges. If you want to keep 666, you might need to store it in the game object somehow.
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