Unity iOS 64 bit support requirement

Hi,

I’m working on an app that we wish to submit new to the iOS app store. This means it fall firmly into the Feb 15th dealing that all new app must support 64 bit. I was wondering if anyone has attempted to submit with only 32 bit support and if Apple did make good on their threat to reject this submission.
I’m curious about this course of action because we have encountered a great deal of trouble attempting to use IL2CPP. Particularly around the plugin support. Ultimately I’m not sure if we will be able to get all the plugins used in this project to work with this compiler process. Removing the offending plugin would require re-engineering the features this plugin requires and is not a good option at this stage of development process.
Are these other developers in this position? And is there any other course of action that the community would suggest.

I’m wondering about the specific problems you are facing with IL2CPP. Have been able to submit any bug reports? If so, can you let me know the bug numbers? I can have a look at them and try to follow-up. In general, p/invoke to native plugins should be working, so I am curious to know about the details of the problems. Thanks.

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