Summary:
I am following guide for Unity-iOS from here. I am having issues with “HelloVR” demo scene that comes with sdk unity package.
I have two issues here.
-
After installing game on IPhone 5S, without cardboard, both left and right views are not symmetric. Right view/lens shows more towards left side and Left view/lens shows more towards right side. [Attached image gvr_1.jpg]
-
When using Cardboard views, i see left and right side as completely black and only middle rectangular part for game [Attached vr_camera_error2.jpg]
Found using:
- Google VR SDK version: v1.130.1
- Unity version: 2017.3.1f1
- Phone manufacturer, model, and O/S version: IPhone 5S, Model:MF352HN/A, OS version:11.2.2 (15C202)
- Viewer manufacturer & model: Google v2.0
Steps to reproduce the issue:
- On Unity 2017.3.1f1, follow guided for “HelloVR” demo Scene VR.
- Switch platform to iOS, set VR settings on “Player Settings” and create iOS build.
Edit#1: Found Issue#2 is specific to iOS. Output from cardboard viewer with Android device is working fine. With android device i can see the whole scene and not blackout on both left-right sides.