I am using Unity’s CrashReport API in order try to recover crash information from users in the wild. I have followed the instructions to change the ENABLE_CUSTOM_CRASH_REPORTER define from 0 to 1 in the CrashReporter.h file in the XCode project.
I have been able to use the API to successfully recover reports for NullReferenceExceptions. However, when I purposely caused a memory crash (using our debug menu), the API seemed to be unable to detect that this crash happened.
Is this a known limitation of the Unity CrashReport API? It would be nice if Unity could support saving reports for memory crashes.