Unity iPhone 1.5 Editor pausing during playback

I upgraded to unity iphone 1.5 today and opened several scenes in our project. When I push playback button in the editor, it seems to draw the first frame and then the editor pauses itself. If I unpause the editor, the payback resumes as normal. I get no errors and just the 1 warning about "geometery is marked as static . . . " that everyone else is getting. Is anybody else getting this pausing? Is this a new setting in Unity iphone 1.5?

I get the same thing each time I enter a new scene…

Geometry marked as static will not gain a performance benefit in Unity iPhone Basic. Static batching is available only with Unity iPhone Advanced license.

what does it mean?!

I think that’s a bug :s,

Could you add images on what are the objects you are using, or make a project that reasembles the problem?

It happens even in the Penelope example scene.

the static mesh warning is just a warning. you can ignore it as just annoying. it probably will be gone in the next point release.

sorry OP - never have seen the editor pause itself.

My mistake, Its not a bug, its an anoying warning, but you can make a suggestion to delete this warning on the next release :slight_smile:

I’m not getting this pause as well :S

The warning thing has been noted by the devs…

Yeah, it’s really annoying. I hope they get rid of it.

Then its a matter of waiting :slight_smile:

yeah, i can deal with it.

warning message will be gone
we haven’t heard about that pausing issue and also cannot reproduce it

EDIT: I just figured it out. I had “pause on error” selected in the console. Since I was automatically getting the new warning, it was treating this as an error and pausing the game. Unselect the the “pause on error” and it fixes it.