I am developing a multi-player game in Unity iPhone. I want to connect my application to the Facebook. Also I want to do the data transfer using Facebook. Currently I have no idea about Facebook connectivity in Unity iPhone. Please any one guide me regarding this.
Facebook connectivity on the web is driven by content (Unity games for example) communicating with JavaScript contained in the web page, that JavaScript is what then sends/receives data from Facebook (using the current browser’s login session to determine who you are). Given that on the iPhone you’re building stand-alone applications that’s no longer present and thus the connectivity isn’t there.
Minevr jokes, but perhaps there’s some way to go about that. I don’t know of one, but there may be some non-JavaScript API set available as even Facebook made an iPhone app, do they expose those hooks at all? I don’t know, I’m doubtful in fact, but they might so it may be worth a look.
I’ve used it to make wall postings (complete with a screenshot, text and a buy-now action link). I haven’t written any docs for these functions yet, but if you’re familiar with the Facebook API in general it’s pretty straightforward.
I’d like to use Facebook feature of your “Unity iPhone Enhancement pack”, but I have some questions for this pack, would you please be so kind to answer me?
Thank you.
Q:
How can I get the pack? I see the “BUY” link on your web site, but what would happen when I paid money? It will redirect me to download code? Or I have to wait your personal reply and tell me where to download? (I am sorry we are hurry to use that feature.)
If I only want to use Facebook feature, is it possible to buy this part only?
It works fine, and if you are willing to take a look at the code, is quite customizable. If you want “out of the box” you should buy the enhancement pack.
I will be fooling around with OpenFeint soon as well…