Unity-iPhone has exited with status 10

Hi, I have the problem here.
“Unity-iPhone has exited with status 10” appear in XCode when I’m building.

May I know what is it? and How can I solve this problem? Thanks.

Does Unity crash when this happens? Try checking out the build log in Unity just after attempting a build (use the Show Editor Log button in the top right of the console window). This may give you more information about what is going wrong.

Hiya andeeee, can you let me know about my response here on the Answers site?

http://answers.unity3d.com/questions/8484/unity-iphone-has-exited-with-status-10/13259#13259

I was assuming that the Xcode Signal (SIGBUS) was what Unity is translating as 1-to-1 to “exit Status”. But as my geometry teacher was so fond of preaching, assumptions are dangerous! :twisted:

EDIT: Here’s three related threads, noting the poster that said he ran into this (as I am thinking) for low/out of memory issues:

http://forum.unity3d.com/viewtopic.php?p=207044
http://stackoverflow.com/questions/2921560/memory-troubles-with-uiimagepicker
http://www.iphonedevsdk.com/forum/iphone-sdk-development/45883-handling-large-images.html