Unity Iphone: how to test iPhoneInput on emulator

I like to test iPhoneInput events on the emulator not on the device. So I guess iPhoneInput related method should be replaced by something like mouseTouch(??). What is the best solution regarding iPhoneInput touch events on the emulator.



Use Unity Remote. You can't feasibly emulate multi-touch; you need an actual multi-touch input device.

When developing for the iPhone or iPad, it's sometimes difficult to test your solution. The iPhone Developer mode doesn't give you quite enough.

That's why I developed addTouch. It's a multitouch emulator, that lets you use Firebug or Google Chrome Developer Tools to debug your touch-enabled web app. Give it a try: