Hello, when i launch a project with the 2019 unity version, it gets all purple (see attached image). I’m on windows 7 and have a nvidia 2080 gtx graphic card. I’m new to unity and don’t really know what to do ^^. The modules I installed are the IOS build support, the Mac build support and the Windows build support (IL2CPP).
Pink/Purple usually means that something is broken. Either a material is missing or a shader didn’t compile. It could also be related to graphics card drivers.
Could you try take a look at the Editor.log
file and post it here?
To find it, see: Unity - Manual: Log files
I tried but nothing happens when I want to open the console, the screen stays purple.
You can also find the Editor.log under X:\Users\<YOUR USERNAME>\AppData\Local\Unity\Editor\
(where X stands for your hard disk drive letter, e.g. C)
Which render pipeline you are using? If you are using either of the SRPs, maybe your pipeline asset has fallen off it’s slot, that would cause the materials to look all purple.
I think I found the file but I can’t upload it because it says it hasn’t an allowed extension.
Okay, then just open the file with a text editor (Windows’ Notepad should be sufficient), copy the content and then paste it here
[LicensingClient] ERROR Failed to connect to local IPC
[Licensing::Module] Failed to connect to channel: LicenseClient-arman
[Licensing::Module] Successfully launched the LicensingClient
[LicensingClient] Timed-out attempting to connect to the Licensing Client on pipe: LicenseClient-arman.
[LicensingClient] ERROR Failed to connect to local IPC
[Licensing::Module] Failed to connect to channel: LicenseClient-arman
IPC channel to LicensingClient doesn’t exist; falling back to Legacy licensing
[LicensingClient] ERROR Failed to disconnect local IPC connection
LICENSE SYSTEM [2020113 21:18:53] Next license update check is after 2019-04-12T18:49:46
LICENSE SYSTEM [2020113 21:18:53] Current license is already valid and activated. Skipping license activation process (Provided username/password will be ignored).
Built from ‘2019.4/staging’ branch; Version is ‘2019.4.13f1 (518737b1de84) revision 5343031’; Using compiler version ‘191627012’
OS: ‘Windows 10 (10.0.0) 64bit’ Language: ‘fr’ Physical Memory: 16323 MB
BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, Is64bit: 1, IsPro: 0
[Package Manager] Server::Start – Port 58351 was selected
COMMAND LINE ARGUMENTS:
D:\arman\2019.4.13f1\Editor\Unity.exe
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D:\arman\Unity\New Unity Project
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D:/arman/Unity/New Unity Project
Using Asset Import Pipeline V2.
Adding genesis user token Adding genesis user token [Package Manager] Done resolving packages in 4.36s seconds
[Package Manager] Done checking package constraints in 0.01s seconds
[Package Manager]
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com.unity.collab-proxy@1.2.16 (location: D:\arman\Unity\New Unity Project\Library\PackageCache\com.unity.collab-proxy@1.2.16)
com.unity.ide.rider@1.1.4 (location: D:\arman\Unity\New Unity Project\Library\PackageCache\com.unity.ide.rider@1.1.4)
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[Subsystems] No new subsystems found in resolved package list.
[Package Manager] Done registering packages in 0.06s seconds
[Package Manager] Lock file was created
Refreshing native plugins compatible for Editor in 0.05 ms, found 0 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
IsTimeToCheckForNewEditor: Update time 1604432492 current 1604434741
Initialize engine version: 2019.4.13f1 (518737b1de84)
[Subsystems] Discovering subsystems at path D:/arman/2019.4.13f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path D:/arman/Unity/New Unity Project/Assets
GfxDevice: creating device client; threaded=1
Direct3D:
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Renderer: NVIDIA GeForce GTX 1080 (ID=0x1b80)
Vendor:
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Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56200
ImportWorker Server TCP listen port: 61845
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Registering precompiled unity dll’s …
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Shader import version has changed; will reimport all shaders…
Upgrading shader files …0.000214 seconds.
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Filename: D:\arman\2019.4.13f1\Editor\Data\MonoBleedingEdge\bin/mono.exe
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[API Updater] Processing imported assemblies took 1529 ms (0/1 assemblie(s)).
Assembly Updater Post Process Assets time: 1.531839s
[ScriptCompilation] Recompiling all scripts because: Assembly Definition File(s) changed
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Compiling Vertex program
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Shader error in ‘Hidden/BlitCopy’: failed to open source file: ‘HLSLSupport.cginc’ at line 12 (on d3d11)
Compiling Vertex program
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
Shader error in ‘Hidden/Internal-GUIRoundedRect’: failed to open source file: ‘HLSLSupport.cginc’ at line 156 (on d3d11)
Compiling Vertex program
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
Shader error in ‘Hidden/Internal-GUIRoundedRect’: failed to open source file: ‘HLSLSupport.cginc’ at line 156 (on d3d11)
Compiling Vertex program
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
Shader error in ‘Hidden/Internal-GUIRoundedRect’: failed to open source file: ‘HLSLSupport.cginc’ at line 156 (on d3d11)
Compiling Vertex program
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
Shader error in ‘Hidden/Internal-GUIRoundedRect’: failed to open source file: ‘HLSLSupport.cginc’ at line 168 (on d3d11)
Compiling Vertex program
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
Shader error in ‘Hidden/Internal-GUIRoundedRect’: failed to open source file: ‘HLSLSupport.cginc’ at line 156 (on d3d11)
Compiling Vertex program
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
Shader error in ‘Hidden/Internal-GUIRoundedRect’: failed to open source file: ‘HLSLSupport.cginc’ at line 168 (on d3d11)
Compiling Vertex program
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
Shader error in ‘Hidden/Internal-GUIRoundedRectWithColorPerBorder’: failed to open source file: ‘HLSLSupport.cginc’ at line 224 (on d3d11)
Compiling Vertex program
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
Shader error in ‘Hidden/Internal-GUIRoundedRectWithColorPerBorder’: failed to open source file: ‘HLSLSupport.cginc’ at line 224 (on d3d11)
Compiling Vertex program
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
Shader error in ‘Hidden/Internal-GUIRoundedRectWithColorPerBorder’: failed to open source file: ‘HLSLSupport.cginc’ at line 224 (on d3d11)
Compiling Vertex program
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
Shader error in ‘Hidden/Internal-GUIRoundedRectWithColorPerBorder’: failed to open source file: ‘HLSLSupport.cginc’ at line 236 (on d3d11)
Compiling Vertex program
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
Shader error in ‘Hidden/Internal-GUIRoundedRectWithColorPerBorder’: failed to open source file: ‘HLSLSupport.cginc’ at line 224 (on d3d11)
Compiling Vertex program
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
Shader error in ‘Hidden/Internal-GUIRoundedRectWithColorPerBorder’: failed to open source file: ‘HLSLSupport.cginc’ at line 236 (on d3d11)
Compiling Vertex program
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
Shader error in ‘Hidden/Internal-GUITexture’: failed to open source file: ‘HLSLSupport.cginc’ at line 60 (on d3d11)
Compiling Vertex program
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
Shader error in ‘Hidden/Internal-GUITexture’: failed to open source file: ‘HLSLSupport.cginc’ at line 60 (on d3d11)
Compiling Vertex program
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
Shader error in ‘Hidden/Internal-GUITexture’: failed to open source file: ‘HLSLSupport.cginc’ at line 60 (on d3d11)
Compiling Vertex program
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
Shader error in ‘Hidden/Internal-GUITexture’: failed to open source file: ‘HLSLSupport.cginc’ at line 76 (on d3d11)
Compiling Vertex program
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
Shader error in ‘Hidden/Internal-GUITexture’: failed to open source file: ‘HLSLSupport.cginc’ at line 60 (on d3d11)
Compiling Vertex program
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
Shader error in ‘Hidden/Internal-GUITexture’: failed to open source file: ‘HLSLSupport.cginc’ at line 76 (on d3d11)
Compiling Vertex program
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
Shader error in ‘Hidden/Internal-GUITextureBlit’: failed to open source file: ‘HLSLSupport.cginc’ at line 72 (on d3d11)
Compiling Vertex program
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
Shader error in ‘Hidden/Internal-GUITextureBlit’: failed to open source file: ‘HLSLSupport.cginc’ at line 72 (on d3d11)
Compiling Vertex program
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
Shader error in ‘Hidden/Internal-GUITextureBlit’: failed to open source file: ‘HLSLSupport.cginc’ at line 72 (on d3d11)
Compiling Vertex program
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
Shader error in ‘Hidden/Internal-GUITextureBlit’: failed to open source file: ‘HLSLSupport.cginc’ at line 85 (on d3d11)
Compiling Vertex program
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
Shader error in ‘Hidden/Internal-GUITextureBlit’: failed to open source file: ‘HLSLSupport.cginc’ at line 72 (on d3d11)
Compiling Vertex program
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
Shader error in ‘Hidden/Internal-GUITextureBlit’: failed to open source file: ‘HLSLSupport.cginc’ at line 85 (on d3d11)
Compiling Vertex program
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
Shader error in ‘Hidden/Internal-GUITextureClip’: failed to open source file: ‘HLSLSupport.cginc’ at line 71 (on d3d11)
Compiling Vertex program
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
Shader error in ‘Hidden/Internal-GUITextureClip’: failed to open source file: ‘HLSLSupport.cginc’ at line 71 (on d3d11)
Compiling Vertex program
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
Shader error in ‘Hidden/Internal-GUITextureClip’: failed to open source file: ‘HLSLSupport.cginc’ at line 71 (on d3d11)
Compiling Vertex program
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
Shader error in ‘Hidden/Internal-GUITextureClip’: failed to open source file: ‘HLSLSupport.cginc’ at line 84 (on d3d11)
Compiling Vertex program
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
Shader error in ‘Hidden/Internal-GUITextureClip’: failed to open source file: ‘HLSLSupport.cginc’ at line 71 (on d3d11)
Compiling Vertex program
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
Shader error in ‘Hidden/Internal-GUITextureClip’: failed to open source file: ‘HLSLSupport.cginc’ at line 84 (on d3d11)
Compiling Vertex program
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
Shader error in ‘Hidden/Internal-GUITextureClipText’: failed to open source file: ‘HLSLSupport.cginc’ at line 65 (on d3d11)
Compiling Vertex program
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
Shader error in ‘Hidden/Internal-GUITextureClipText’: failed to open source file: ‘HLSLSupport.cginc’ at line 65 (on d3d11)
Compiling Vertex program
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
Shader error in ‘Hidden/Internal-GUITextureClipText’: failed to open source file: ‘HLSLSupport.cginc’ at line 65 (on d3d11)
Compiling Vertex program
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
Shader error in ‘Hidden/Internal-GUITextureClipText’: failed to open source file: ‘HLSLSupport.cginc’ at line 78 (on d3d11)
Compiling Vertex program
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
Shader error in ‘Hidden/Internal-GUITextureClipText’: failed to open source file: ‘HLSLSupport.cginc’ at line 65 (on d3d11)
Compiling Vertex program
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
Shader error in ‘Hidden/Internal-GUITextureClipText’: failed to open source file: ‘HLSLSupport.cginc’ at line 78 (on d3d11)
Compiling Vertex program
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
Shader error in ‘Hidden/Internal-UIRAtlasBlitCopy’: failed to open source file: ‘HLSLSupport.cginc’ at line 21 (on d3d11)
Compiling Vertex program
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
Shader error in ‘Hidden/Internal-UIRAtlasBlitCopy’: failed to open source file: ‘HLSLSupport.cginc’ at line 21 (on d3d11)
Compiling Vertex program
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
Initializing Unity extensions:
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Opening scene ‘Assets/Scenes/SampleScene.unity’
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Unloading 1222 unused Assets to reduce memory usage. Loaded Objects now: 1384.
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[MODES] Loading mode Default (0) for mode-current-id-New Unity Project
Initialized touch support.
Initialized touch support.
Initialized touch support.
Initialized touch support.
Initialized touch support.
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Initializing input.
Input initialized.
D3D11 device created for Microsoft Media Foundation video decoding.
[Project] Loading completed in 30.929 seconds ( ** New project created with template ‘D:\arman\2019.4.13f1\Editor\Data\Resources\PackageManager\ProjectTemplates\com.unity.template.3d-4.2.8.tgz’ ** )
Project init time: 0.725 seconds
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Scene opening time: 0.542 seconds
Shader error in ‘Hidden/Internal-GUITextureBlit’: failed to open source file: ‘HLSLSupport.cginc’ at line 72 (on d3d11)
Compiling Vertex program
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
Shader error in ‘Hidden/Internal-GUITextureBlit’: failed to open source file: ‘HLSLSupport.cginc’ at line 72 (on d3d11)
Compiling Vertex program
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
Shader error in ‘Hidden/Internal-GUIRoundedRect’: failed to open source file: ‘HLSLSupport.cginc’ at line 156 (on d3d11)
Compiling Vertex program
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
Shader error in ‘Hidden/Internal-GUIRoundedRect’: failed to open source file: ‘HLSLSupport.cginc’ at line 156 (on d3d11)
Compiling Vertex program
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
Shader error in ‘Hidden/Internal-GUITextureClip’: failed to open source file: ‘HLSLSupport.cginc’ at line 71 (on d3d11)
Compiling Vertex program
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
Shader error in ‘Hidden/Internal-GUITextureClip’: failed to open source file: ‘HLSLSupport.cginc’ at line 71 (on d3d11)
Compiling Vertex program
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
Shader error in ‘Hidden/Internal-GUITextureClipText’: failed to open source file: ‘HLSLSupport.cginc’ at line 65 (on d3d11)
Compiling Vertex program
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
Shader error in ‘Hidden/Internal-GUITextureClipText’: failed to open source file: ‘HLSLSupport.cginc’ at line 65 (on d3d11)
Compiling Vertex program
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
Shader error in ‘Hidden/Internal-GUIRoundedRectWithColorPerBorder’: failed to open source file: ‘HLSLSupport.cginc’ at line 224 (on d3d11)
Compiling Vertex program
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
Shader error in ‘Hidden/Internal-GUIRoundedRectWithColorPerBorder’: failed to open source file: ‘HLSLSupport.cginc’ at line 224 (on d3d11)
Compiling Vertex program
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
Launched and connected shader compiler UnityShaderCompiler.exe after 0.07 seconds
Launched and connected shader compiler UnityShaderCompiler.exe after 0.17 seconds
Shader error in ‘Hidden/BlitCopy’: failed to open source file: ‘HLSLSupport.cginc’ at line 12 (on d3d11)
Compiling Vertex program
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
Shader error in ‘Hidden/BlitCopy’: failed to open source file: ‘HLSLSupport.cginc’ at line 12 (on d3d11)
Compiling Vertex program
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
Shader error in ‘Hidden/Internal-UIRAtlasBlitCopy’: failed to open source file: ‘HLSLSupport.cginc’ at line 21 (on d3d11)
Compiling Vertex program
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
Shader error in ‘Hidden/Internal-UIRAtlasBlitCopy’: failed to open source file: ‘HLSLSupport.cginc’ at line 21 (on d3d11)
Compiling Vertex program
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
Shader error in ‘Skybox/Procedural’: failed to open source file: ‘HLSLSupport.cginc’ at line 21 (on d3d11)
Compiling Fragment program with _SUNDISK_NONE
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
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Shader error in ‘Hidden/BlitCopy’: failed to open source file: ‘HLSLSupport.cginc’ at line 12 (on d3d11)
Compiling Vertex program
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
Shader error in ‘Hidden/BlitCopy’: failed to open source file: ‘HLSLSupport.cginc’ at line 12 (on d3d11)
Compiling Vertex program
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
Shader error in ‘Hidden/Internal-GUIRoundedRect’: failed to open source file: ‘HLSLSupport.cginc’ at line 156 (on d3d11)
Compiling Vertex program
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
Shader error in ‘Hidden/Internal-GUIRoundedRect’: failed to open source file: ‘HLSLSupport.cginc’ at line 156 (on d3d11)
Compiling Vertex program
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
Shader error in ‘Hidden/Internal-GUIRoundedRect’: failed to open source file: ‘HLSLSupport.cginc’ at line 156 (on d3d11)
Compiling Vertex program
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
Shader error in ‘Hidden/Internal-GUIRoundedRect’: failed to open source file: ‘HLSLSupport.cginc’ at line 168 (on d3d11)
Compiling Vertex program
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
Shader error in ‘Hidden/Internal-GUIRoundedRect’: failed to open source file: ‘HLSLSupport.cginc’ at line 156 (on d3d11)
Compiling Vertex program
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
Shader error in ‘Hidden/Internal-GUIRoundedRect’: failed to open source file: ‘HLSLSupport.cginc’ at line 168 (on d3d11)
Compiling Vertex program
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
Shader error in ‘Hidden/Internal-GUIRoundedRectWithColorPerBorder’: failed to open source file: ‘HLSLSupport.cginc’ at line 224 (on d3d11)
Compiling Vertex program
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
Shader error in ‘Hidden/Internal-GUIRoundedRectWithColorPerBorder’: failed to open source file: ‘HLSLSupport.cginc’ at line 224 (on d3d11)
Compiling Vertex program
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
Shader error in ‘Hidden/Internal-GUIRoundedRectWithColorPerBorder’: failed to open source file: ‘HLSLSupport.cginc’ at line 224 (on d3d11)
Compiling Vertex program
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
Shader error in ‘Hidden/Internal-GUIRoundedRectWithColorPerBorder’: failed to open source file: ‘HLSLSupport.cginc’ at line 236 (on d3d11)
Compiling Vertex program
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
Shader error in ‘Hidden/Internal-GUIRoundedRectWithColorPerBorder’: failed to open source file: ‘HLSLSupport.cginc’ at line 224 (on d3d11)
Compiling Vertex program
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
Shader error in ‘Hidden/Internal-GUIRoundedRectWithColorPerBorder’: failed to open source file: ‘HLSLSupport.cginc’ at line 236 (on d3d11)
Compiling Vertex program
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
Shader error in ‘Hidden/Internal-GUITexture’: failed to open source file: ‘HLSLSupport.cginc’ at line 60 (on d3d11)
Compiling Vertex program
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
Shader error in ‘Hidden/Internal-GUITexture’: failed to open source file: ‘HLSLSupport.cginc’ at line 60 (on d3d11)
Compiling Vertex program
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
Shader error in ‘Hidden/Internal-GUITexture’: failed to open source file: ‘HLSLSupport.cginc’ at line 60 (on d3d11)
Compiling Vertex program
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
Shader error in ‘Hidden/Internal-GUITexture’: failed to open source file: ‘HLSLSupport.cginc’ at line 76 (on d3d11)
Compiling Vertex program
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
Shader error in ‘Hidden/Internal-GUITexture’: failed to open source file: ‘HLSLSupport.cginc’ at line 60 (on d3d11)
Compiling Vertex program
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
Shader error in ‘Hidden/Internal-GUITexture’: failed to open source file: ‘HLSLSupport.cginc’ at line 76 (on d3d11)
Compiling Vertex program
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
Shader error in ‘Hidden/Internal-GUITextureBlit’: failed to open source file: ‘HLSLSupport.cginc’ at line 72 (on d3d11)
Compiling Vertex program
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
Shader error in ‘Hidden/Internal-GUITextureBlit’: failed to open source file: ‘HLSLSupport.cginc’ at line 72 (on d3d11)
Compiling Vertex program
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
Shader error in ‘Hidden/Internal-GUITextureBlit’: failed to open source file: ‘HLSLSupport.cginc’ at line 72 (on d3d11)
Compiling Vertex program
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
Shader error in ‘Hidden/Internal-GUITextureBlit’: failed to open source file: ‘HLSLSupport.cginc’ at line 85 (on d3d11)
Compiling Vertex program
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
Shader error in ‘Hidden/Internal-GUITextureBlit’: failed to open source file: ‘HLSLSupport.cginc’ at line 72 (on d3d11)
Compiling Vertex program
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
Shader error in ‘Hidden/Internal-GUITextureBlit’: failed to open source file: ‘HLSLSupport.cginc’ at line 85 (on d3d11)
Compiling Vertex program
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
Shader error in ‘Hidden/Internal-GUITextureClip’: failed to open source file: ‘HLSLSupport.cginc’ at line 71 (on d3d11)
Compiling Vertex program
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
Shader error in ‘Hidden/Internal-GUITextureClip’: failed to open source file: ‘HLSLSupport.cginc’ at line 71 (on d3d11)
Compiling Vertex program
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
Shader error in ‘Hidden/Internal-GUITextureClip’: failed to open source file: ‘HLSLSupport.cginc’ at line 71 (on d3d11)
Compiling Vertex program
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
Shader error in ‘Hidden/Internal-GUITextureClip’: failed to open source file: ‘HLSLSupport.cginc’ at line 84 (on d3d11)
Compiling Vertex program
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
Shader error in ‘Hidden/Internal-GUITextureClip’: failed to open source file: ‘HLSLSupport.cginc’ at line 71 (on d3d11)
Compiling Vertex program
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
Shader error in ‘Hidden/Internal-GUITextureClip’: failed to open source file: ‘HLSLSupport.cginc’ at line 84 (on d3d11)
Compiling Vertex program
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
Shader error in ‘Hidden/Internal-GUITextureClipText’: failed to open source file: ‘HLSLSupport.cginc’ at line 65 (on d3d11)
Compiling Vertex program
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
Shader error in ‘Hidden/Internal-GUITextureClipText’: failed to open source file: ‘HLSLSupport.cginc’ at line 65 (on d3d11)
Compiling Vertex program
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
Shader error in ‘Hidden/Internal-GUITextureClipText’: failed to open source file: ‘HLSLSupport.cginc’ at line 65 (on d3d11)
Compiling Vertex program
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
Shader error in ‘Hidden/Internal-GUITextureClipText’: failed to open source file: ‘HLSLSupport.cginc’ at line 78 (on d3d11)
Compiling Vertex program
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
Shader error in ‘Hidden/Internal-GUITextureClipText’: failed to open source file: ‘HLSLSupport.cginc’ at line 65 (on d3d11)
Compiling Vertex program
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
Shader error in ‘Hidden/Internal-GUITextureClipText’: failed to open source file: ‘HLSLSupport.cginc’ at line 78 (on d3d11)
Compiling Vertex program
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
Shader error in ‘Hidden/Internal-UIRAtlasBlitCopy’: failed to open source file: ‘HLSLSupport.cginc’ at line 21 (on d3d11)
Compiling Vertex program
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
Shader error in ‘Hidden/Internal-UIRAtlasBlitCopy’: failed to open source file: ‘HLSLSupport.cginc’ at line 21 (on d3d11)
Compiling Vertex program
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
Created GICache directory at C:/Users/arman/AppData/LocalLow/Unity/Caches/GiCache. Took: 0.053s, timestamps: [31.724 - 31.777]
gi::BakeBackendSwitch: switching bake backend from 3 to 1.
Issue TrimJob to reduce GI Cache size to maximum 10GB at: ‘C:/Users/arman/AppData/LocalLow/Unity/Caches/GiCache’
Setting up 4 worker threads for Enlighten.
Thread → id: 6a78 → priority: 1
Thread → id: 6a90 → priority: 1
Thread → id: 6a9c → priority: 1
Thread → id: 6a94 → priority: 1
TrimDiskCacheJob: Current cache size 0mb
Launched and connected shader compiler UnityShaderCompiler.exe after 0.08 seconds
Shader error in ‘Skybox/Procedural’: failed to open source file: ‘HLSLSupport.cginc’ at line 21 (on d3d11)
Compiling Fragment program with _SUNDISK_NONE
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
Launched and connected shader compiler UnityShaderCompiler.exe after 0.08 seconds
Shader error in ‘Skybox/Procedural’: failed to open source file: ‘HLSLSupport.cginc’ at line 21 (on d3d11)
Compiling Fragment program with _SUNDISK_NONE
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
UPID request failed, Reason: The requested URL returned error: 404 Not Found (404).
Unknown Unity Connect error (400). Please contact support at support@unity.com while processing request “https://core.cloud.unity3d.com/api/orgs/undefined/projects”, HTTP error code 404
.[Performance] WinEditorMain : 1 samples, Peak. 5.30 s (1.0x), Avg. 5.30 s, Total. 5.300 s (7.7%)
[Performance] WinEditorMain.ConfigureCrashHandler : 1 samples, Peak. 24.2 us (1.0x), Avg. 24.2 us, Total. 24.20 us (0.0%)
[Performance] WinEditorMain.CurlRequestInitialize : 1 samples, Peak. 2.70 ms (1.0x), Avg. 2.70 ms, Total. 2.702 ms (0.0%)
[Performance] WinEditorMain.SetupLogFile : 1 samples, Peak. 1.92 ms (1.0x), Avg. 1.92 ms, Total. 1.920 ms (0.0%)
[Performance] WinEditorMain.RunNativeTestsIfRequiredAndExit : 1 samples, Peak. 5.30 us (1.0x), Avg. 5.30 us, Total. 5.300 us (0.0%)
[Performance] WinEditorMain.Licensing : 1 samples, Peak. 5.26 s (1.0x), Avg. 5.26 s, Total. 5.264 s (7.7%)
[Performance] WinEditorMain.InitializeCrashHandler : 1 samples, Peak. 600 us (1.0x), Avg. 600 us, Total. 599.8 us (0.0%)
[Performance] WinEditorMain.CreateApplication : 1 samples, Peak. 232 us (1.0x), Avg. 232 us, Total. 232.5 us (0.0%)
[Performance] Application.InitializeProject : 1 samples, Peak. 25.0 s (1.0x), Avg. 25.0 s, Total. 25.04 s (36.6%)
[Performance] Application.PackageManager.StartServer : 1 samples, Peak. 685 ms (1.0x), Avg. 685 ms, Total. 685.5 ms (1.0%)
[Performance] Application.IsBrowserCacheEmpty : 1 samples, Peak. 10.9 ms (1.0x), Avg. 10.9 ms, Total. 10.92 ms (0.0%)
[Performance] Application.AcquireProjectLock : 1 samples, Peak. 5.02 ms (1.0x), Avg. 5.02 ms, Total. 5.023 ms (0.0%)
[Performance] Application.InitializeEngineNoGraphics : 1 samples, Peak. 20.5 ms (1.0x), Avg. 20.5 ms, Total. 20.49 ms (0.0%)
[Performance] Application.PackageManager.Initialize : 1 samples, Peak. 28.8 ms (1.0x), Avg. 28.8 ms, Total. 28.81 ms (0.0%)
[Performance] CurlRequestCheck : 1 samples, Peak. 16.2 ms (1.0x), Avg. 16.2 ms, Total. 16.21 ms (0.0%)
[Performance] PackageManager::RunRequestSynchronously : 85 samples, Peak. 10.1 ms (5.2x), Avg. 1.95 ms, Total. 165.6 ms (0.2%)
[Performance] Application.EngineGraphics.Initialize : 1 samples, Peak. 125 ms (1.0x), Avg. 125 ms, Total. 125.2 ms (0.2%)
[Performance] Application.GI.Initialize : 1 samples, Peak. 384 ms (1.0x), Avg. 384 ms, Total. 384.5 ms (0.6%)
[Performance] Application.LoadAllDefaultResourcesFromEditor : 1 samples, Peak. 6.38 ms (1.0x), Avg. 6.38 ms, Total. 6.382 ms (0.0%)
[Performance] Application.LoadMonoAssemblies : 1 samples, Peak. 1.41 s (1.0x), Avg. 1.41 s, Total. 1.406 s (2.1%)
[Performance] ProcessService.EditorAfterLoadAllAssemblies : 3 samples, Peak. 31.7 ms (1.2x), Avg. 27.0 ms, Total. 80.95 ms (0.1%)
[Performance] Application.ReadLicenseInfo : 1 samples, Peak. 205 us (1.0x), Avg. 205 us, Total. 205.2 us (0.0%)
[Performance] Application.InitialScriptRefresh : 1 samples, Peak. 14.1 s (1.0x), Avg. 14.1 s, Total. 14.11 s (20.6%)
[Performance] Package.AsyncRequest : 2 samples, Peak. 362 us (1.9x), Avg. 188 us, Total. 375.9 us (0.0%)
[Performance] BuildCatalog : 1 samples, Peak. 175 ms (1.0x), Avg. 175 ms, Total. 174.7 ms (0.3%)
[Performance] Application.AssetDatabase.Refresh : 1 samples, Peak. 171 ms (1.0x), Avg. 171 ms, Total. 171.0 ms (0.3%)
[Performance] Application.ImportAssetsWithMismatchingAssetImporterVersion : 1 samples, Peak. 188 ms (1.0x), Avg. 188 ms, Total. 187.7 ms (0.3%)
[Performance] Application.SyncCurrentColorSpace : 1 samples, Peak. 518 ms (1.0x), Avg. 518 ms, Total. 517.7 ms (0.8%)
[Performance] Application.OnUsbDevicesChanged : 1 samples, Peak. 35.8 ms (1.0x), Avg. 35.8 ms, Total. 35.79 ms (0.1%)
[Performance] Application.AssetInstanceCacheUpdate : 1 samples, Peak. 200 ns (1.0x), Avg. 200 ns, Total. 200.0 ns (0.0%)
[Performance] Application.UnityExtensions.Initialize : 1 samples, Peak. 639 us (1.0x), Avg. 639 us, Total. 638.9 us (0.0%)
[Performance] Application.InitializeManagedCompilationPipeline : 1 samples, Peak. 39.0 ms (1.0x), Avg. 39.0 ms, Total. 39.01 ms (0.1%)
[Performance] Application.ExecuteStartups : 1 samples, Peak. 17.2 ms (1.0x), Avg. 17.2 ms, Total. 17.16 ms (0.0%)
[Performance] Application.RebuildOSMenu : 1 samples, Peak. 40.2 ms (1.0x), Avg. 40.2 ms, Total. 40.21 ms (0.1%)
[Performance] UpdateAllMenus : 12 samples, Peak. 33.9 ms (11.8x), Avg. 2.88 ms, Total. 34.57 ms (0.1%)
[Performance] Application.editorInitializingProject : 1 samples, Peak. 67.6 ms (1.0x), Avg. 67.6 ms, Total. 67.61 ms (0.1%)
[Performance] Application.FinishLoadingProject : 1 samples, Peak. 541 ms (1.0x), Avg. 541 ms, Total. 541.5 ms (0.8%)
[Performance] Application.RestoreLastOpenedScenes : 1 samples, Peak. 494 ms (1.0x), Avg. 494 ms, Total. 493.9 ms (0.7%)
[Performance] Application.InvokeFinishedLoadingProject : 1 samples, Peak. 37.1 ms (1.0x), Avg. 37.1 ms, Total. 37.11 ms (0.1%)
[Performance] ProcessService.OnProjectLoaded : 1 samples, Peak. 34.8 ms (1.0x), Avg. 34.8 ms, Total. 34.76 ms (0.1%)
[Performance] Application.InvokeProjectWasLoaded : 1 samples, Peak. 1.55 ms (1.0x), Avg. 1.55 ms, Total. 1.553 ms (0.0%)
[Performance] Application.Message : 7232 samples, Peak. 791 ms (5229.3x), Avg. 151 us, Total. 1.094 s (1.6%)
[Performance] Application.Message.WM_00060 : 9 samples, Peak. 94.3 us (4.2x), Avg. 22.5 us, Total. 202.1 us (0.0%)
[Performance] Application.Message.WM_0031F : 3 samples, Peak. 11.1 us (1.3x), Avg. 8.30 us, Total. 24.90 us (0.0%)
[Performance] Application.Message.Paint : 1 samples, Peak. 790 ms (1.0x), Avg. 790 ms, Total. 789.6 ms (1.2%)
[Performance] Toolbar.Paint : 8 samples, Peak. 229 ms (7.4x), Avg. 30.9 ms, Total. 247.1 ms (0.4%)
[Performance] RefreshSkin : 1 samples, Peak. 45.7 ms (1.0x), Avg. 45.7 ms, Total. 45.67 ms (0.1%)
[Performance] SceneHierarchyWindow.Paint : 5 samples, Peak. 66.1 ms (4.3x), Avg. 15.3 ms, Total. 76.70 ms (0.1%)
[Performance] SceneHierarchyWindow.OnGUI.Layout : 5 samples, Peak. 28.2 ms (4.9x), Avg. 5.79 ms, Total. 28.96 ms (0.0%)
[Performance] SceneHierarchyWindow.OnGUI.repaint : 5 samples, Peak. 11.0 ms (4.0x), Avg. 2.78 ms, Total. 13.88 ms (0.0%)
[Performance] SceneVisibilityState.IsFlagSetInParents : 10 samples, Peak. 1.80 us (1.8x), Avg. 1.00 us, Total. 10.00 us (0.0%)
[Performance] SceneVisibilityState.HasData : 10 samples, Peak. 400 ns (2.1x), Avg. 190 ns, Total. 1.900 us (0.0%)
[Performance] ProjectSettingsWindow.Paint : 4 samples, Peak. 97.2 ms (3.1x), Avg. 31.7 ms, Total. 126.8 ms (0.2%)
[Performance] ProjectSettingsWindow.OnGUI.Layout : 4 samples, Peak. 37.6 us (1.3x), Avg. 29.2 us, Total. 116.8 us (0.0%)
[Performance] ProjectSettingsWindow.OnGUI.repaint : 4 samples, Peak. 43.1 us (1.4x), Avg. 30.9 us, Total. 123.4 us (0.0%)
[Performance] GameView.Paint : 5 samples, Peak. 336 ms (4.7x), Avg. 70.8 ms, Total. 353.9 ms (0.5%)
[Performance] GameView.OnGUI.Layout : 5 samples, Peak. 13.8 ms (4.2x), Avg. 3.28 ms, Total. 16.41 ms (0.0%)
[Performance] GameView.OnGUI.repaint : 5 samples, Peak. 319 ms (4.9x), Avg. 65.2 ms, Total. 325.9 ms (0.5%)
[Performance] ConsoleWindow.Paint : 9 samples, Peak. 17.7 ms (3.0x), Avg. 5.84 ms, Total. 52.58 ms (0.1%)
[Performance] ConsoleWindow.OnGUI.Layout : 9 samples, Peak. 10.5 ms (7.2x), Avg. 1.47 ms, Total. 13.19 ms (0.0%)
[Performance] ConsoleWindow.OnGUI.repaint : 9 samples, Peak. 3.94 ms (1.7x), Avg. 2.26 ms, Total. 20.33 ms (0.0%)
[Performance] InspectorWindow.Paint : 7 samples, Peak. 35.9 ms (4.9x), Avg. 7.32 ms, Total. 51.23 ms (0.1%)
[Performance] InspectorWindow.OnGUI.Layout : 7 samples, Peak. 3.39 ms (6.7x), Avg. 504 us, Total. 3.527 ms (0.0%)
[Performance] InspectorWindow.OnGUI.repaint : 7 samples, Peak. 26.1 us (1.3x), Avg. 19.7 us, Total. 137.9 us (0.0%)
[Performance] AppStatusBar.Paint : 14 samples, Peak. 3.18 ms (2.3x), Avg. 1.39 ms, Total. 19.52 ms (0.0%)
[Performance] Application.Message.MouseMove : 98 samples, Peak. 5.20 ms (14.8x), Avg. 351 us, Total. 34.41 ms (0.1%)
[Performance] Application.Tick : 7232 samples, Peak. 605 ms (986.9x), Avg. 613 us, Total. 4.436 s (6.5%)
[Performance] License.Tick : 1466 samples, Peak. 7.40 us (9.3x), Avg. 796 ns, Total. 1.168 ms (0.0%)
[Performance] VCProvider : 7232 samples, Peak. 167 us (93.1x), Avg. 1.79 us, Total. 12.96 ms (0.0%)
[Performance] MonoCompiler.Tick : 174 samples, Peak. 28.3 us (2.9x), Avg. 9.65 us, Total. 1.679 ms (0.0%)
[Performance] UnityConnect.Tick : 661 samples, Peak. 604 ms (656.7x), Avg. 920 us, Total. 608.2 ms (0.9%)
[Performance] UnityConnect.PollInfo : 8 samples, Peak. 1.00 us (1.4x), Avg. 700 ns, Total. 5.600 us (0.0%)
[Performance] Collab.Tick : 660 samples, Peak. 698 us (161.2x), Avg. 4.33 us, Total. 2.858 ms (0.0%)
[Performance] CurlRequest.Tick : 341 samples, Peak. 98.6 us (63.1x), Avg. 1.56 us, Total. 532.8 us (0.0%)
[Performance] WebView.Tick : 1468 samples, Peak. 1.02 ms (7.9x), Avg. 129 us, Total. 189.2 ms (0.3%)
[Performance] WebSocketClient.Tick : 341 samples, Peak. 28.2 ms (328.9x), Avg. 85.8 us, Total. 29.26 ms (0.0%)
[Performance] SceneBackgroundTask.Tick : 230 samples, Peak. 1000 ns (3.1x), Avg. 318 ns, Total. 73.10 us (0.0%)
[Performance] Scheduler.Tick : 2626 samples, Peak. 2.35 ms (50.4x), Avg. 46.5 us, Total. 122.2 ms (0.2%)
[Performance] RepaintAllProfilerWindows : 71 samples, Peak. 272 us (39.7x), Avg. 6.85 us, Total. 486.7 us (0.0%)
[Performance] PlayerUpdates.Tick : 661 samples, Peak. 70.7 us (2.5x), Avg. 28.4 us, Total. 18.76 ms (0.0%)
[Performance] GlobalCallbacks : 7232 samples, Peak. 159 ms (3250.2x), Avg. 49.0 us, Total. 354.1 ms (0.5%)
[Performance] EditorAnalytics.Tick : 140 samples, Peak. 6.90 us (2.0x), Avg. 3.43 us, Total. 480.1 us (0.0%)
[Performance] GI.Tick : 661 samples, Peak. 5.60 ms (98.9x), Avg. 56.6 us, Total. 37.39 ms (0.1%)
[Performance] Video.Update : 7232 samples, Peak. 18.7 us (20.3x), Avg. 923 ns, Total. 6.676 ms (0.0%)
[Performance] UnitySynchronization.ExecuteTasks : 661 samples, Peak. 818 us (104.2x), Avg. 7.85 us, Total. 5.189 ms (0.0%)
[Performance] PreloadManager : 7232 samples, Peak. 888 us (86.6x), Avg. 10.3 us, Total. 74.16 ms (0.1%)
[Performance] SceneTracker : 7232 samples, Peak. 49.6 ms (166.1x), Avg. 299 us, Total. 2.161 s (3.2%)
[Performance] ConsoleLog.Tick : 174 samples, Peak. 224 us (32.3x), Avg. 6.92 us, Total. 1.204 ms (0.0%)
[Performance] HierarchyWindow.Tick : 230 samples, Peak. 653 us (208.7x), Avg. 3.13 us, Total. 719.8 us (0.0%)
[Performance] Inspector.Tick : 230 samples, Peak. 37.1 ms (58.5x), Avg. 634 us, Total. 145.8 ms (0.2%)
[Performance] Tooltip.Tick : 661 samples, Peak. 5.23 ms (90.7x), Avg. 57.7 us, Total. 38.11 ms (0.1%)
[Performance] RequestRepaintForPanels : 7232 samples, Peak. 409 us (68.5x), Avg. 5.98 us, Total. 43.24 ms (0.1%)
[Performance] UpdateScene : 7232 samples, Peak. 42.9 ms (1629.8x), Avg. 26.3 us, Total. 190.2 ms (0.3%)
[Performance] GUIView.RepaintAll.PlayerLoopController : 1 samples, Peak. 41.5 ms (1.0x), Avg. 41.5 ms, Total. 41.46 ms (0.1%)
[Performance] UpdateTextureStreaming : 7232 samples, Peak. 30.6 us (76.3x), Avg. 401 ns, Total. 2.902 ms (0.0%)
[Performance] UpdateVideoTextures : 7232 samples, Peak. 6.50 us (16.5x), Avg. 394 ns, Total. 2.847 ms (0.0%)
[Performance] PackageImporter.Tick : 174 samples, Peak. 900 ns (2.7x), Avg. 332 ns, Total. 57.80 us (0.0%)
[Performance] InspectorBackground.Tick : 229 samples, Peak. 6.50 us (7.1x), Avg. 910 ns, Total. 208.4 us (0.0%)
[Performance] ChangeLayoutIfNeeded : 7232 samples, Peak. 10.3 us (50.6x), Avg. 204 ns, Total. 1.473 ms (0.0%)
[Performance] AsyncReadManager.ForceCloseFiles : 36 samples, Peak. 34.5 us (13.8x), Avg. 2.50 us, Total. 89.90 us (0.0%)
[Performance] Application.Message.Timer : 5 samples, Peak. 48.0 us (2.0x), Avg. 24.2 us, Total. 121.1 us (0.0%)
[Performance] Application.Message.MouseHover : 2 samples, Peak. 19.1 ms (2.0x), Avg. 9.63 ms, Total. 19.26 ms (0.0%)
[Performance] Application.Message.WM_0C0F4 : 1 samples, Peak. 2.30 us (1.0x), Avg. 2.30 us, Total. 2.300 us (0.0%)
[Performance] GUIView.RepaintAll.RepaintScene : 7231 samples, Peak. 28.1 ms (1646.5x), Avg. 17.1 us, Total. 123.3 ms (0.2%)
[Performance] Application.Idle : 7209 samples, Peak. 5.67 ms (1.4x), Avg. 4.16 ms, Total. 30.02 s (43.9%)
[Performance] Application.Message.Input : 529 samples, Peak. 51.5 us (25.2x), Avg. 2.05 us, Total. 1.083 ms (0.0%)
[Performance] Application.Message.MouseLeave : 4 samples, Peak. 4.62 ms (3.2x), Avg. 1.45 ms, Total. 5.814 ms (0.0%)
[Performance] Application.Message.NonClientMouseMove : 42 samples, Peak. 8.80 us (1.6x), Avg. 5.33 us, Total. 224.0 us (0.0%)
Cleanup mono
debugger-agent: Unable to listen on 3436
Checking for leaked weakptr:
Found no leaked weakptrs.
[Package Manager] Server::Kill – Server was shutdown
##utp:{“type”:“MemoryLeaks”,“version”:2,“phase”:“Immediate”,“time”:1604434797274,“processId”:14200,“allocatedMemory”:350868,“memoryLabels”:[{“Default”:60},{“Permanent”:8},{“NewDelete”:100807},{“Thread”:95},{“Manager”:2472},{“Physics”:81},{“Serialization”:40},{“String”:30686},{“DynamicArray”:136866},{“HashMap”:12829},{“Curl”:1376},{“PoolAlloc”:176},{“ScriptManager”:8629},{“Sprites”:8},{“GI”:736},{“VR”:4252},{“Secure”:6483},{“Image”:16384},{“Subsystems”:-664},{“EditorGui”:336},{“EditorUtility”:1200},{“AssetDatabase”:4898},{“AssetImporter”:32},{“RestService”:56},{“UnityConnect”:22294},{“Collab”:728}]}
I cleaned some space on my computer and now unity works fine, thank you for helping me tho:)