I have gone onto IRC chat and asked this question and nobody has answered it. Further more, I have googled this problem and come up with nothing. I am trying to get my unity project onto an iPad and I keep getting this error:
An asset is marked as don’t save, but is included in the build.
I get this with 3 assets. Would anybody know why this is happening?
Yeah man Do not give up. I just have some triggers. Sry for that. ;) Happy coding.
I just had the same issue and I was able to resolve it. In my case, the offending asset was a prefab and I was trying to Build and Run to an Android Nexus 7 tablet.
I’m not sure exactly what fixed it, but this is what I did. I added the prefab to the scene, changed a bool on one of its scripts, applied it, changed the bool back, applied again and deleted it from the scene. Building worked after that.
Yeah man Do not give up. I just have some triggers. Sry for that. ;) Happy coding.
– kolboch