For some reason Unity is creating two instances of adb.exe when I select build run.
It then errors out saying that it cannot find the device.
I know that my computer can see the devices on the system, and I have the sdk.
I’ve tried this with a Galaxy Tab 2 my S3, both give the same results.
I think that the first instance of adb.exe is grabbing the connection to the device, but it’s actually the 2nd launch of adb.exe that Unity is using.
Has anyone run into a problem like this?
My home computer has no problem with build run onto my S3, but my work computer is being a real problem.
I’m setting up some touch navigation and I need to be able to get it onto my device as quickly as possible for iteration time.