Sorry about the aggressive title, but this error has been bugging me for years, todays I finally tracked it down after 5 hours
my object is onscreen its not moving, transform.position = (17.96, 25.26, 89.31)
now the following code
print( transform.position ); ← (16.91, 25.44, 89.74)
assert_break(); thus force unity to break
I look at the object in the editor its at (17.96, 25.26, 89.31)!!!
even though the line before it’s literally told me its at (16.91, 25.44, 89.74)
if I play the scene without assert break, the object is stationary at at (17.96, 25.26, 89.31) the whole time, i.e. its not flickering cause its moving.
So why on earth is this happening?
cheers zed