LICENSE SYSTEM [20151227 20:46:3] No start/stop license dates set
LICENSE SYSTEM [20151227 20:46:3] Next license update check is after 2015-07-30T15:10:01
Built from ‘5.3/release’ branch; Version is ‘5.3.1f1 (cc9cbbcc37b4) revision 13409467’; Using compiler version ‘160040219’
OS: ‘Windows 10 (10.0.0) 64bit’ Language: ‘en’ Physical Memory: 8132 MB
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Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,defer=y,address=0.0.0.0:56872
IsTimeToCheckForNewEditor: Update time 1451245113 current 1451241968
C:/Users/Ben/Google Drive/Unity Projects/Portfolio/Ball Race
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Loading Asset Database…0.006382 seconds
Audio: FMOD Profiler initialized on port 54900
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Loading C:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Networking\Editor\UnityEditor.Networking.dll into Unity Child Domain
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Loading C:\Program Files\Unity\Editor\Data\Managed\UnityEditor.Graphs.dll into Unity Child Domain
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Loading C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\UnityEditor.Android.Extensions.dll into Unity Child Domain
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Loading C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\UnityEditor.WebGL.Extensions.dll into Unity Child Domain
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Mono: successfully reloaded assembly
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Downloading http://update.unity3d.com/5.3/ivy.xml to C:\Users\Ben\AppData\Local\Temp\unity\3c5b28db-6b55-4583-8cbe-159049972c17\ivy.xml
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Ignoring ‘Assets/Plugins/WP8/Photon3Unity3D.dll’ because we’re compiling for Editor
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Task failed: Verifier Task
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Ignoring ‘Assets/Plugins/Metro/Photon3Unity3D.dll’ because we’re compiling for Editor
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Setting UnityAnalytics v5.3.1 for Unity v5.3.1f1 to C:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\UnityAnalytics
UnityEngine.Analytics.dll (Extension) GUID: 852E56802EB941638ACBB491814497B0
Setting UnityPurchasing v5.3.1 for Unity v5.3.1f1 to C:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\UnityPurchasing
UnityEngine.Purchasing.dll (Extension) GUID: 8E0CD8ED44D4412CBE0642067ABC9E44
Registering platform support modules:
Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\System.Transactions.dll (this message is harmless)
Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\Mono.Data.Tds.dll (this message is harmless)
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Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\Boo.Lang.Parser.dll (this message is harmless)
Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\UnityScript.Lang.dll (this message is harmless)
Registered platform support modules in: 0.0518887s.
Native extension for WindowsStandalone target not found
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Validating Project structure … 0.012389 seconds.
Refresh: detecting if any assets need to be imported or removed … Refresh: elapses 0.012947 seconds (Nothing changed)
Ignoring ‘Assets/Plugins/Metro/Photon3Unity3D.dll’ because we’re compiling for Editor
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Warming cache for 817 main assets: 0.002428 seconds elapsed
Initializing Unity extensions:
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‘C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll’
‘C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/Editor/UnityEditor.Networking.dll’
‘C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/TreeEditor/Editor/UnityEditor.TreeEditor.dll’
‘C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/EditorTestsRunner/Editor/UnityEditor.EditorTestsRunner.dll’
‘C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll’
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‘C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/Editor/UnityEditor.UI.dll’
‘C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll’
‘C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/EditorTestsRunner/Editor/nunit.framework.dll’
‘C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll’
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UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget(String)
UnityEditor.WindowLayout:LoadWindowLayout(String, Boolean) (at C:\buildslave\unity\build\Editor\Mono\GUI\WindowLayout.cs:482)
[C:/buildslave/unity/build/Editor/Src/Animation/StateMachine.cpp line 372]
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The legacy Animation Clip “StartEffect_Levels6-10” cannot be used in the State “Level 6-12”. Legacy AnimationClips are not allowed in Animator Controllers.
UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget(String)
UnityEditor.WindowLayout:LoadWindowLayout(String, Boolean) (at C:\buildslave\unity\build\Editor\Mono\GUI\WindowLayout.cs:482)
[C:/buildslave/unity/build/Editor/Src/Animation/StateMachine.cpp line 372]
(Filename: C:/buildslave/unity/build/Editor/Mono/GUI/WindowLayout.cs Line: 482)
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Load scene ‘Assets/_Scenes/Menu.unity’ time: 146.256699 ms
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Input initialized.
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Setting up 1 worker threads for Enlighten.
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Reloading assemblies for play mode.
Begin MonoManager ReloadAssembly
Platform assembly: C:\Program Files\Unity\Editor\Data\Managed\UnityEngine.dll (this message is harmless)
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Registering custom dll’s …
Register platform support module: C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer/UnityEditor.Android.Extensions.dll
Register platform support module: C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport/UnityEditor.WebGL.Extensions.dll
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Loading C:\Users\Ben\Google Drive\Unity Projects\Portfolio\Ball Race\Library\ScriptAssemblies\Assembly-CSharp-firstpass.dll into Unity Child Domain
Non platform assembly: C:\Users\Ben\Google Drive\Unity Projects\Portfolio\Ball Race\Library\ScriptAssemblies\Assembly-CSharp.dll (this message is harmless)
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Non platform assembly: C:\Users\Ben\Google Drive\Unity Projects\Portfolio\Ball Race\Library\ScriptAssemblies\Assembly-CSharp-Editor.dll (this message is harmless)
Loading C:\Users\Ben\Google Drive\Unity Projects\Portfolio\Ball Race\Library\ScriptAssemblies\Assembly-CSharp-Editor.dll into Unity Child Domain
Platform assembly: C:\Program Files\Unity\Editor\Data\PackageManager\Unity\PackageManager\5.3.1\Unity.PackageManager.dll (this message is harmless)
Loading C:\Program Files\Unity\Editor\Data\PackageManager\Unity\PackageManager\5.3.1\Unity.PackageManager.dll into Unity Child Domain
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Non platform assembly: C:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\TreeEditor\Editor\UnityEditor.TreeEditor.dll (this message is harmless)
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Loading C:\Users\Ben\Google Drive\Unity Projects\Portfolio\Ball Race\Assets\Photon Unity Networking\Editor\PhotonNetwork\Newtonsoft.Json.dll into Unity Child Domain
Non platform assembly: C:\Users\Ben\Google Drive\Unity Projects\Portfolio\Ball Race\Assets\Plugins\Photon3Unity3D.dll (this message is harmless)
Loading C:\Users\Ben\Google Drive\Unity Projects\Portfolio\Ball Race\Assets\Plugins\Photon3Unity3D.dll into Unity Child Domain
Non platform assembly: C:\Users\Ben\Google Drive\Unity Projects\Portfolio\Ball Race\Assets\Plugins\WebSocket\websocket-sharp.dll (this message is harmless)
Loading C:\Users\Ben\Google Drive\Unity Projects\Portfolio\Ball Race\Assets\Plugins\WebSocket\websocket-sharp.dll into Unity Child Domain
Platform assembly: C:\Program Files\Unity\Editor\Data\Managed\UnityEditor.Graphs.dll (this message is harmless)
Loading C:\Program Files\Unity\Editor\Data\Managed\UnityEditor.Graphs.dll into Unity Child Domain
Platform assembly: C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\UnityEditor.Android.Extensions.dll (this message is harmless)
Loading C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\UnityEditor.Android.Extensions.dll into Unity Child Domain
Platform assembly: C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\UnityEditor.WebGL.Extensions.dll (this message is harmless)
Loading C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\UnityEditor.WebGL.Extensions.dll into Unity Child Domain
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Loading C:\Program Files\Unity\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll into Unity Child Domain
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Loading C:\Program Files (x86)\Microsoft Visual Studio Tools for Unity\2015\Editor\SyntaxTree.VisualStudio.Unity.Bridge.dll into Unity Child Domain
Platform assembly: C:\Program Files\Unity\Editor\Data\Managed\nunit.core.interfaces.dll (this message is harmless)
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Platform assembly: C:\Program Files\Unity\Editor\Data\Managed\Mono.Cecil.dll (this message is harmless)
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Platform assembly: C:\Program Files\Unity\Editor\Data\Managed\nunit.core.dll (this message is harmless)
Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\System.Data.dll (this message is harmless)
Non platform assembly: C:\Program Files (x86)\Microsoft Visual Studio Tools for Unity\2015\Editor\SyntaxTree.VisualStudio.Unity.Messaging.dll (this message is harmless)
Mono: successfully reloaded assembly
- Completed reload, in 0.819 seconds
Initializing Unity.PackageManager (PackageManager) v5.3.1 for Unity v5.3.1f1
Setting Android v5.3.1 for Unity v5.3.1f1 to C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer
Setting WebGL v5.3.1 for Unity v5.3.1f1 to C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport
Setting StandaloneWindows v5.3.1 for Unity v5.3.1f1 to C:\Program Files\Unity\Editor\Data\PlaybackEngines\WindowsStandaloneSupport
Setting Advertisements v5.3.1 for Unity v5.3.1f1 to C:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Advertisements
UnityEngine.Advertisements.dll (Extension) GUID: 739bbd9f364b4268874f9fd86ab3beef
Editor/UnityEditor.Advertisements.dll (Extension) GUID: 97decbdab0634cdd991f8d23ddf0dead
Setting EditorTestsRunner v5.3.1 for Unity v5.3.1f1 to C:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\EditorTestsRunner
Editor/nunit.framework.dll (Extension) GUID: 7cbab2be89b54486bbd23a6fe637d30e
Editor/UnityEditor.EditorTestsRunner.dll (Extension) GUID: 3c0ad459c1534645b5d603b7cc258f97
Setting GUISystem v5.3.1 for Unity v5.3.1f1 to C:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\GUISystem
UnityEngine.UI.dll (Extension) GUID: f5f67c52d1564df4a8936ccd202a3bd8
Editor/UnityEditor.UI.dll (Extension) GUID: 80a3616ca19596e4da0f10f14d241e9f
Setting UNetHLAPI v5.3.1 for Unity v5.3.1f1 to C:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Networking
UnityEngine.Networking.dll (Extension) GUID: 870353891bb340e2b2a9c8707e7419ba
Editor/UnityEditor.Networking.dll (Extension) GUID: 5f32cd94baa94578a686d4b9d6b660f7
Setting TreeEditor v5.3.1 for Unity v5.3.1f1 to C:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\TreeEditor
Editor/UnityEditor.TreeEditor.dll (Extension) GUID: adebbd281f1a4ef3a30be7f21937e02f
Setting UnityAnalytics v5.3.1 for Unity v5.3.1f1 to C:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\UnityAnalytics
UnityEngine.Analytics.dll (Extension) GUID: 852E56802EB941638ACBB491814497B0
Setting UnityPurchasing v5.3.1 for Unity v5.3.1f1 to C:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\UnityPurchasing
UnityEngine.Purchasing.dll (Extension) GUID: 8E0CD8ED44D4412CBE0642067ABC9E44
Registering platform support modules:
Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\System.Transactions.dll (this message is harmless)
Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\Mono.Data.Tds.dll (this message is harmless)
Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\Boo.Lang.Compiler.dll (this message is harmless)
Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\Boo.Lang.dll (this message is harmless)
Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\Boo.Lang.Parser.dll (this message is harmless)
Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\UnityScript.Lang.dll (this message is harmless)
Registered platform support modules in: 0.0489453s.
Native extension for WindowsStandalone target not found
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Native extension for Android target not found
Load scene ‘Temp/__Backupscenes/0.backup’ time: 101.454567 ms
[remote] error: Init socket failed
Refresh: detecting if any assets need to be imported or removed … Refresh: elapses 0.013802 seconds (Nothing changed)
ChatLobby->Initiate()
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Assets.Scripts.Network.ChatLobby:Initiate(Text) (at Assets\Scripts\Network\ChatLobby.cs:23)
UnityEngine.Events.InvokableCall1:Invoke(Object[ ]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:175) UnityEngine.Events.CachedInvokableCall
1:Invoke(Object[ ]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:293)
UnityEngine.Events.InvokableCallList:Invoke(Object[ ]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:621)
UnityEngine.Events.UnityEventBase:Invoke(Object[ ]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:756)
UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent_0.cs:53)
UnityEngine.UI.Button:Press() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:35)
UnityEngine.UI.Button:OnPointerClick(PointerEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:44)
UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:52)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:269)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:529)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:428)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:416)
UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:190)
UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:277)
(Filename: Assets/Scripts/Network/ChatLobby.cs Line: 23)
Establishing Encryption
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ExitGames.Client.Photon.Chat.ChatClient:ExitGames.Client.Photon.IPhotonPeerListener.OnStatusChanged(StatusCode) (at Assets\Plugins\ChatApi\ChatClient.cs:668)
ExitGames.Client.Photon.PeerBase:InitCallback()
ExitGames.Client.Photon.PeerBase:smile:eserializeMessageAndCallback(Byte[ ])
ExitGames.Client.Photon.EnetPeer:smile:ispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:smile:ispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:Service()
ExitGames.Client.Photon.Chat.ChatClient:Service() (at Assets\Plugins\ChatApi\ChatClient.cs:190)
Assets.Scripts.Network.ChatLobby:Update() (at Assets\Scripts\Network\ChatLobby.cs:32)
(Filename: Assets/Plugins/ChatApi/ChatClient.cs Line: 668)
Establishing Encryption
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ExitGames.Client.Photon.Chat.ChatClient:ExitGames.Client.Photon.IPhotonPeerListener.OnStatusChanged(StatusCode) (at Assets\Plugins\ChatApi\ChatClient.cs:668)
ExitGames.Client.Photon.PeerBase:InitCallback()
ExitGames.Client.Photon.PeerBase:smile:eserializeMessageAndCallback(Byte[ ])
ExitGames.Client.Photon.EnetPeer:smile:ispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:smile:ispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:Service()
ExitGames.Client.Photon.Chat.ChatClient:Service() (at Assets\Plugins\ChatApi\ChatClient.cs:190)
Assets.Scripts.Network.ChatLobby:Update() (at Assets\Scripts\Network\ChatLobby.cs:32)
(Filename: Assets/Plugins/ChatApi/ChatClient.cs Line: 668)
ChatLobby->OnConnected()
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Assets.Scripts.Network.ChatLobby:OnConnected() (at Assets\Scripts\Network\ChatLobby.cs:41)
ExitGames.Client.Photon.Chat.ChatClient:HandleAuthResponse(OperationResponse) (at Assets\Plugins\ChatApi\ChatClient.cs:863)
ExitGames.Client.Photon.Chat.ChatClient:ExitGames.Client.Photon.IPhotonPeerListener.OnOperationResponse(OperationResponse) (at Assets\Plugins\ChatApi\ChatClient.cs:637)
ExitGames.Client.Photon.PeerBase:smile:eserializeMessageAndCallback(Byte[ ])
ExitGames.Client.Photon.EnetPeer:smile:ispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:smile:ispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:Service()
ExitGames.Client.Photon.Chat.ChatClient:Service() (at Assets\Plugins\ChatApi\ChatClient.cs:190)
Assets.Scripts.Network.ChatLobby:Update() (at Assets\Scripts\Network\ChatLobby.cs:32)
(Filename: Assets/Scripts/Network/ChatLobby.cs Line: 41)
Operation failed: OperationResponse 225: ReturnCode: 32760 (No match found). Parameters: {}
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
NetworkingPeer:OnOperationResponse(OperationResponse) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:1153)
ExitGames.Client.Photon.PeerBase:smile:eserializeMessageAndCallback(Byte[ ])
ExitGames.Client.Photon.EnetPeer:smile:ispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:smile:ispatchIncomingCommands()
PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:125)
(Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/NetworkingPeer.cs Line: 1153)
Unloading 132 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 3.884321 ms
System memory in use before: 75.7 MB.
System memory in use after: 75.8 MB.
Unloading 90 unused Assets to reduce memory usage. Loaded Objects now: 2587.
Total: 3.396298 ms (FindLiveObjects: 0.184415 ms CreateObjectMapping: 0.031784 ms MarkObjects: 3.115867 ms DeleteObjects: 0.063568 ms)
Refresh: detecting if any assets need to be imported or removed … Refresh: elapses 0.014101 seconds (Nothing changed)
PlayerController->RespawnAllPlayers
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Assets.Scripts.Player.Network.PlayerController:RespawnAllPlayers() (at Assets\Scripts\Player\Network\PlayerController.cs:107)
Assets.Scripts.Network.GameTime_Network:RespawnAllPlayers() (at Assets\Scripts\Network\GameTime_Network.cs:82)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[ ], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[ ], CultureInfo) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
System.Reflection.MethodBase:Invoke(Object, Object[ ]) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
NetworkingPeer:ExecuteRpc(Hashtable, PhotonPlayer) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:2284)
NetworkingPeer:RPC(PhotonView, String, PhotonTargets, Boolean, Object[ ]) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:3162)
PhotonNetwork:RPC(PhotonView, String, PhotonTargets, Boolean, Object[ ]) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonNetwork.cs:2711)
PhotonView:RPC(String, PhotonTargets, Object[ ]) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonView.cs:568)
Assets.Scripts.Network.c__Iterator19:MoveNext() (at Assets\Scripts\Network\GameTime_Network.cs:49)
(Filename: Assets/Scripts/Player/Network/PlayerController.cs Line: 107)
Unloading 44 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 76.6 MB.
System memory in use after: 76.6 MB.
Unloading 123 unused Assets to reduce memory usage. Loaded Objects now: 2876.
Total: 4.648472 ms (FindLiveObjects: 0.204281 ms CreateObjectMapping: 0.034433 ms MarkObjects: 4.172699 ms DeleteObjects: 0.236065 ms)
Load scene ‘Temp/__Backupscenes/0.backup’ time: 73.195900 ms
Hashing assets … 0.000696 seconds
Updating ProjectSettings/ProjectSettings.asset - GUID: 00000000000000004000000000000000…
done. [Time: 9.648891 ms]
Updating ProjectSettings/GraphicsSettings.asset - GUID: 00000000000000006100000000000000…
done. [Time: 8.653310 ms]
Updating ProjectSettings/QualitySettings.asset - GUID: 00000000000000009000000000000000…
done. [Time: 8.668209 ms]
Updating Assets/Standard Assets/Environment/Water/Water/Materials/WaterProDaytime.mat - GUID: 7350b65a6431f604a8496c39db1ac9c5…
done. [Time: 11.693027 ms]
Refreshing native plugins compatible for Editor in 2.88 ms, found 0 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
----- Total AssetImport time: 0.113082s, AssetImport time: 0.062899s, Asset hashing: 0.000852s [3.3 KB, 3.796523 mb/s]
Hashing assets … 0.000539 seconds
Updating ProjectSettings/QualitySettings.asset - GUID: 00000000000000009000000000000000…
done. [Time: 7.919950 ms]
Updating Assets/Standard Assets/Environment/Water/Water/Materials/WaterProDaytime.mat - GUID: 7350b65a6431f604a8496c39db1ac9c5…
done. [Time: 11.577477 ms]
Refreshing native plugins compatible for Editor in 0.21 ms, found 0 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
----- Total AssetImport time: 0.073965s, AssetImport time: 0.040771s, Asset hashing: 0.000694s [3.3 KB, 4.658713 mb/s]
Refresh: detecting if any assets need to be imported or removed …
Hashing assets … 0.000643 seconds
----- Compute hash(es) for 1 asset(s).
Refresh: elapses 0.061919 seconds
Updating Assets/Scripts/Player/PlayerBar.cs - GUID: 0739551765f4c4c40bc478aa6c9cd64b…
Ignoring ‘Assets/Plugins/Metro/Photon3Unity3D.dll’ because we’re compiling for Editor
Ignoring ‘Assets/Plugins/WP8/Photon3Unity3D.dll’ because we’re compiling for Editor
Ignoring ‘C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll’ because we’re compiling for Editor
Ignoring ‘C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll’ because we’re compiling for Editor
Ignoring ‘C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll’ because we’re compiling for Editor
- starting compile Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll, for buildtarget 5
done. [Time: 121.935661 ms]
Refreshing native plugins compatible for Editor in 0.23 ms, found 0 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
----- Total AssetImport time: 0.200235s, AssetImport time: 0.150079s, Asset hashing: 0.000813s [2.6 KB, 3.151240 mb/s]
- Finished compile Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll
WeaveUnetFromEditor Temp/Assembly-CSharp-firstpass.dll
Platform assembly: C:\Program Files\Unity\Editor\Data\Managed\Unity.UNetWeaver.dll (this message is harmless)
Ignoring ‘Assets/Plugins/Metro/Photon3Unity3D.dll’ because we’re compiling for Editor
Ignoring ‘Assets/Plugins/WP8/Photon3Unity3D.dll’ because we’re compiling for Editor
Ignoring ‘C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll’ because we’re compiling for Editor
Ignoring ‘C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll’ because we’re compiling for Editor
Ignoring ‘C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll’ because we’re compiling for Editor
WeaveAssemblies unityPath= C:/Program Files/Unity/Editor/Data/Managed/UnityEngine.dll
WeaveAssemblies unetPath= C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll
Platform assembly: C:\Program Files\Unity\Editor\Data\Managed\Mono.Cecil.Pdb.dll (this message is harmless)
Platform assembly: C:\Program Files\Unity\Editor\Data\Managed\Mono.Cecil.Mdb.dll (this message is harmless)
Symbols will be read from Temp/Assembly-CSharp-firstpass.dll.mdb
Script Module: Assembly-CSharp-firstpass.dll
Ignoring ‘Assets/Plugins/Metro/Photon3Unity3D.dll’ because we’re compiling for Editor
Ignoring ‘Assets/Plugins/WP8/Photon3Unity3D.dll’ because we’re compiling for Editor
Ignoring ‘C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll’ because we’re compiling for Editor
Ignoring ‘C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll’ because we’re compiling for Editor
Ignoring ‘C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll’ because we’re compiling for Editor
- starting compile Library/ScriptAssemblies/Assembly-CSharp.dll, for buildtarget 5
- Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll
WeaveUnetFromEditor Temp/Assembly-CSharp.dll
Ignoring ‘Assets/Plugins/Metro/Photon3Unity3D.dll’ because we’re compiling for Editor
Ignoring ‘Assets/Plugins/WP8/Photon3Unity3D.dll’ because we’re compiling for Editor
Ignoring ‘C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll’ because we’re compiling for Editor
Ignoring ‘C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll’ because we’re compiling for Editor
Ignoring ‘C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll’ because we’re compiling for Editor
WeaveAssemblies unityPath= C:/Program Files/Unity/Editor/Data/Managed/UnityEngine.dll
WeaveAssemblies unetPath= C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll
Symbols will be read from Temp/Assembly-CSharp.dll.mdb
Script Module: Assembly-CSharp.dll
Ignoring ‘Assets/Plugins/Metro/Photon3Unity3D.dll’ because we’re compiling for Editor
Ignoring ‘Assets/Plugins/WP8/Photon3Unity3D.dll’ because we’re compiling for Editor
Ignoring ‘C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll’ because we’re compiling for Editor
Ignoring ‘C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll’ because we’re compiling for Editor
Ignoring ‘C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll’ because we’re compiling for Editor
- starting compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll, for buildtarget 5
- Finished compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
WeaveUnetFromEditor Temp/Assembly-CSharp-Editor.dll
Ignoring ‘Assets/Plugins/Metro/Photon3Unity3D.dll’ because we’re compiling for Editor
Ignoring ‘Assets/Plugins/WP8/Photon3Unity3D.dll’ because we’re compiling for Editor
Ignoring ‘C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll’ because we’re compiling for Editor
Ignoring ‘C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll’ because we’re compiling for Editor
Ignoring ‘C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll’ because we’re compiling for Editor
WeaveAssemblies unityPath= C:/Program Files/Unity/Editor/Data/Managed/UnityEngine.dll
WeaveAssemblies unetPath= C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll
Reloading assemblies after finishing script compilation.
Begin MonoManager ReloadAssembly