Unity is stuttering.. every 1.5 seconds about.

Unity is taking a short pause every 1.5 seconds or so. This happens in the Scene view and when running.

Any clue why this could be happening? When it isn’t having the hiccups the scene is rendering 1000+ frames per second. I have tried disabling various scripts but nothing seems to affect it.

It may be unrelated but I did just get two newer higher resolution monitors (I run in dualscreen). Could it be a video memory issue?

Simple solution, but try restarting Unity. I’ve found after running it a few times in my scene which is quite involved at the moment, I have this stuttering of the frame rate and the audio.

The only way to fix it is to restart Unity.

I recommend downloading and installing the latest video card drivers. I’ve seen this fix this exact problem with Quake 3.

Just another note for people on this, Make sure you dont have any scripts printing/debug… This can be another cause for lagging.

As in something that logs/prints on the update/ongui/fixedupdate

I have the same thing in version 3.3, it starts to stutter more often if I switch quickly between scripting and Unity. The complexity of the project doesn’t seem to matter either. 3.4 couldn’t come sooner!