My unity is importing a different default script template than what is in my default script templates folder. This folder is located within Program Files(x86) /Unity/Editor/Data/Resources/ScriptTemplates
It looks like this when I open it up:
using UnityEngine;
using System.Collections;
public class #SCRIPTNAME# : MonoBehaviour {
// Use this for initialization
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}
However, it looks like this when I make a new script:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Test : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
}
In addition to importing System.Collections.Generic, it also imports the wrong line endings. I am using visual studio 2015.
Thanks!