Unity is using a different default script template

My unity is importing a different default script template than what is in my default script templates folder. This folder is located within Program Files(x86) /Unity/Editor/Data/Resources/ScriptTemplates

It looks like this when I open it up:

using UnityEngine;
using System.Collections;

public class #SCRIPTNAME# : MonoBehaviour {

   // Use this for initialization
void Start()
{

}

// Update is called once per frame
void Update()
{

}
}

However, it looks like this when I make a new script:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Test : MonoBehaviour {

	// Use this for initialization
	void Start () {
		
	}
	
	// Update is called once per frame
	void Update () {
		
	}
}

In addition to importing System.Collections.Generic, it also imports the wrong line endings. I am using visual studio 2015.
Thanks!

I fixed it! I was using Programfiles(x86) instead of Program files. Within the regular program files, I was able to change the default template to have windows line endings rather than unix endings.