unity isn't recognizing quaternions

I get the error
Assets/scripts/enemyTurretRotations.cs(33,26): error CS0103: The name `speed’ does not exist in the current context

and the error

Assets/scripts/enemyTurretRotations.cs(35,34): error CS0103: The name`Quarternion’ does not exist in the current context

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class enemyTurretRotations : MonoBehaviour {

public float rotateSpeed = 0.6f;
public GameObject T90parent;
public enemyAttack enemyAttackScript;
public GameObject player;
public bool rotate = false;

// Use this for initialization
void Start () {

    T90parent = gameObject.transform.root.gameObject;
    enemyAttackScript = T90parent.GetComponentInChildren<enemyAttack>();
    player = GameObject.FindGameObjectWithTag("Player");

}

// Update is called once per frame
void Update () {

    if (enemyAttackScript.attack)
    {
        rotate = true;
    }

    if (rotate == true)
    {
        Vector3 playerDir = new Vector3(player.transform.rotation.x, player.transform.rotation.y + 0.0f, player.transform.rotation.z) - transform.position;
        float step = speed * Time.deltaTime;
        Vector3 newDir = Vector3.RotateTowards(transform.forward, playerDir, step, 0.0F);
        transform.rotation = Quarternion.LookRotation(newDir);
    }
}

}

what am I doing wrong?

i didn’t notice that thank you that fixed it. with the speed I forgot to add a float.