Unity Jump Start
Index of /ProofOfConcept_1 - Files available, front end coming.
Unity Jump Start was created to fill the need of simple introductory materials for the Unity 3D Game Engine. The idea is to increase the viewers abilities with Unity 3D by introducing topics, walking through the creation of a Proof Of Concept and then taking the Proof to a completed stage using 3D Models, 2D Graphics and Audio.
The first release is detailed below. It is a Proof Of Concept for a Simple Space Shooter game using an Orthographic Camera View.
All videos are 1280 x 720. I’m on the Windows platform using Camtasia Studio 6, so if these are too big byte wise or resolution wise, let me know. I’m might be asking people on the forums for best compression techniques as I am totally new to screen recording. The links below link directly to the MP4 files to download. If you need a Camtasia Codec, check the link below.
http://www.techsmith.com/codecs.asp
Right now, the files are there to use, a web site is in the works.
Proof Of Concept #1 – Space Shooter Online
http://www.unityjumpstart.com/ProofOfConcept_1/ProofOfConcept_1.html
Proof Of Concept #1 – Space Shooter Project Files
http://www.unityjumpstart.com/ProofOfConcept_1/Proof%20Of%20Concept%201.rar
Proof Of Concept #1 – Space Shooter
Part 1 (24 megs, 17 minutes) - http://www.unityjumpstart.com/ProofOfConcept_1/part1.mp4
Topics Covered
Introduction
Player Game Object
Directional Light
Orthographic Camera
Naming Game Objects
Player Material
Camera Background Color
Aspect Ratio
Transform Discussion
Input Discussion
Player Movement Script
Time.deltaTime
Rigidbody – Is Kinematic
Variables
Part 2 (34 megs, 22 minutes) - http://www.unityjumpstart.com/ProofOfConcept_1/part2.mp4
Topics Covered
OnGUI Function
GUI.Label
Bullet Game Object
Bullet Material
Rigidbody – Is Kinematic
Bullet Movement Script
Transform and Position
If Statement
Destroy the Bullet
Bullet Prefab
Player Fire - GetKeyDown
Instantiate the Bullet
Creating Sounds
Audio Source Component
Part 3 (39 megs, 25 minutes) - http://www.unityjumpstart.com/ProofOfConcept_1/part3.mp4
Topics Covered
Enemy Game Object
Enemy Material Color
Enemy Movement Script
Reset Enemy Y Position
Random.Range
Collider Is Trigger
Bullet OnTriggerEnter
Creating Tags
Accessing Global Variables
Destroy Bullet
Reset Enemy
Particle Systems
Particle Animator
Particle Emitter
Explosion Prefab
Explosion Audio Source
Bullet Instantiate Explosion Prefab
Part 4 (44 megs, 30 minutes) - http://www.unityjumpstart.com/ProofOfConcept_1/part4.mp4
Topics Covered
Player OnTriggerEnter With Enemy
Reducing Player Lives
Reset Enemy Transform and Position
Instantiate Exlosion
Logic to check for wining
Logic to check for losing
Print Statement
Creating Start Scene
Creating Win Scene
Creating Lose Screen
Build Setting
GUI.Button
Application.LoadLevel
Create Logic to jump to Lose Scene
Create Button to return to Start Scene
Create Logic to jump to Win Scene
Create Button to return to Start Scene
Reset Global Variable
I’ll be adding the second part soon. It will take the Space Shooter Proof Of Concept, and add 3D, 2D, Background Audio and multiple levels.
Let me know if this helps anyone, and what can be done better.
Thanks!
TheLorax