Unity just acquired Codice Software, the maker of PlasticSCM

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I hope this is good news for both. My team has been using PlasticSCM and we are big fans. Best VCS so far and definitely more suited to game development than git, mercurial or svn in my experience.

Why is that? I use Azure DevOps with LFS for larger files and it seems fine. What does PlasticSCM get me?

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