Unity keeps re-importing textures

I’m building a 2D games using Brady’s SM2, with quite alot of textures / materials. The oddest thing is now happening to my Unity project, every time I switch focus out from Unity and back in (say using Unitron to edit a script) when I return to Unity the progress bar appears and it re-imports all the textures again. Anyone else had this happen?

ChrisError

I’m not sure why this would happen. The texture import settings are checked and set when you build your atlases (to make sure they are set to readable and RGBA format so that they can be used to build atlases), but I’m not sure why they would get re-imported just by changing window focus. No related SM2 code should be invoked just by doing that. It may be related to something else?

yeah I don’t think it was SM2 related at all, just a bit of weirdness in Unity, a system restart seemed to fix it.

Chris

This always seems to happen to me when my project is located on a network share. Is your project on a network? If so, can you try copying it local to see if that makes a difference?