I have been researching for a while but Im trying to get a firm answer. I want to create an interactive wall that interact base on user passing by , its detected by multiple kinect devices. I did some research that Unity cant handle multiple kinect connection on a PC and required a middle app to send the data of individual kinect to unity.
Is this the only way ? Basically I just want to detect users between a straight line where the user is will trigger the assets on the room but the interactive wall is consider long and curvey which needed 4 Kinect per Unity APP
I have done several Kinect/Unity projects using 3rd party assets to get everything hooked up. As Kinect is no longer supported, I switched to RealSense for the last one. It used to be fun, but now it’s a nightmare to get everything hooked up and working because of the lack of native support.
That’s why I was quite interested to see the latest development presentation using Unity’s Sensis AI:
There is one presentation that is an interactive wall and uses a webcam to do body tracking. There’s also a sample project linked to that demonstrates this, along with hand and face tracking. What’s more, the developer describes the interactive wall as running on Android.
If I were to do this, I would want to go that routed as it solves a ton of problems that occurred with the Kinect and Realsense. The hardware fragility, driver bugginess of Kinect/Realsense are just too flaky for me along with the expense and complexity of having to use a high end computer. If I could simply use a webcam and a cheap/replacable Android or Raspberry Pi to run an installation, that’s what I’d want to do. Forget the Kinect, it’s not going to improve as it ages and no longer has any support.
Hi! Thank you for the reply. This are all new for me since Im from a web programming background. But Ill take a look on the link you gave. It seems reasonable since I only need to detect multiple users “middle point” on the camera to act as a mouse/key movement between left and right of the wall to trigger the effects (hovering bubbles, sliders etc)