Unity Leightweight RP for VR - strange shadow volume

I am trying to get a scene running with the lightweight rp but there seems to be a spherical render volume definition where the realtime shadow is calculated. Where can this volume be modified?

Have a look at “HD Shadow Settings”, there you can edit shadow distance and cascade count / split.
If you don’t have those settings in your scene, just create an empty object > add “volume” > create profile > “add component override” > “HD Shadow Settings”.

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That’s only in High Definition Pipeline he is working with Lightweight Pipeline.

For Lightweight Pipeline you can edit the shadow settings on the Pipeline Asset and since you want to change the shadow distance just ramp up the Distance value to what you want.

3445927--272866--upload_2018-3-31_21-18-25.png

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great, thanks for the reply!