Unity license, photon pun and iOS Build

Hi
I made a build for iOS from my original Windows project with Unity Cloud Build, and it compile correct.
After all the setup require by Apple, I was able to instal the application on my IPad.
But when I try to conne it immetidly DisconnectByCLientLogic.

How it works? I read Online that I need the Unity Pro license to build a project with PUN for iOS.

Can you give some clirifacation for this?
Actually I have a Unity Plus license
Thanks
Paolo

No, you don’t need Unity pro or plus. Unity has switched quite a long time ago to a full featured personal version. The only thing that is not possible in the personal version feature-wise is disabling the Unity splash screen. Reading information on the internet is pointless if you don’t look at the time it was posted.

thanks for your reply
I noticed that these were old posts, but as you know, better safe than sorry.
bye
P