Hi
I made a build for iOS from my original Windows project with Unity Cloud Build, and it compile correct.
After all the setup require by Apple, I was able to instal the application on my IPad.
But when I try to conne it immetidly DisconnectByCLientLogic.
How it works? I read Online that I need the Unity Pro license to build a project with PUN for iOS.
Can you give some clirifacation for this?
Actually I have a Unity Plus license
Thanks
Paolo