Unity Licensing Client, Authentication

Hello we are setting up a Unity Licensing Server, it has NO authentication mechanism, means that in the cloud era we don’t have an “internal network” or we simply cannot use it. So we need to secure our Unity Licensing Server.

Questions:

  1. is there a way to add a simple password/authentication mechanism on the server off the shelf
  2. if 1 answer is NO, then how can i install a licensing server behind a reverse proxy , and send from the client a aquire-license request and specify a Bearer Token on the HTTP request headers ( may be Unity.Licensing.Client.dll.config) ?
  3. is there any solution out there ?
  4. is there any documentation about that ?

Thanks a Lot for your Replies

2 Likes

Same question guys

Not a support forum, please use relevant forum sections and read the forum section descriptions. This is why there was never any replies to the original post more than half a year ago.