Hello we are setting up a Unity Licensing Server, it has NO authentication mechanism, means that in the cloud era we don’t have an “internal network” or we simply cannot use it. So we need to secure our Unity Licensing Server.
Questions:
- is there a way to add a simple password/authentication mechanism on the server off the shelf
- if 1 answer is NO, then how can i install a licensing server behind a reverse proxy , and send from the client a aquire-license request and specify a Bearer Token on the HTTP request headers ( may be Unity.Licensing.Client.dll.config) ?
- is there any solution out there ?
- is there any documentation about that ?
Thanks a Lot for your Replies