Hey guys I’m lighting a scene with unity 3 and this is the first time I use the program. So far love that it does lightmap uvs.
My question is when I’m baking my lighting i want to use final gather objects to light but I cant seem to make it work properly. I make an object, set the material to self illuminated and turn on the emitter tab to about 100. It does not seem to have any effect on the scene.
On the lighting tab I have my bounce set at 1 then changed it to 4 and nothing seemed to make a difference. I wonder if anybody has tried this or has had any luck lighting with final gather objects as well as with lights?
Thank you.
I haven’t seen much difference either changing bounce settings, not visual and not in compile time if I remember right.
Do you have a alpha channel applied to the illum texture to mark what parts of the texture emit light?
They changed the shader and you now need a seperate texture instead of a bumpmap with alpha, but you can just assign the bumpmap you used for unity 2.6 to the illum texture as well.
The object it shines on also needs to be marked as static.
I use a emission of 30 but I have lamps that are close to the floor and does not seem to shine that far, so maybe you have to crank the emission up some more.