Unity Limitations ?

Hello everyone I have been looking at this engine for a long time and I have used the demo version to some extent and I must say I am quite impressed.

Before purchasing the Pro version or getting to far along in a project I had a few questions that I hoped somebody could answer.

What are the limitations such as…
What are the maximum number of lights that can be used in a level?
What is the maximum number of scripts per project?
What is the maximum number of objects alowed per scene?
Is there a maximum number of terrains allowed per scene?

I don’t really have any specific question but there is nothing worse than getting half way into a project when you realized you ran into a hard set limitation. For example you used to many lights so you half to go back and delete several just to be able to finish your game.

So overall I was just trying to get a list of items that have a limitation and should be watched out for during development. To me it is much easier to know the limitations upfront and plan for them instead of correcting the issue half way through.

My project is going to be focused on a helicopter flight simulator flying missions on a remote island. So if there are any concerns about this please let me know.

Also even though Unity is a extremely strong company what would happen if they ever closed the door? My main concern is would they release a patch to allow licensed owners to install Unity without activating online. This has always been a concern to me especially with the recent engines that have been sold or gone out of buisness. $1500 is a lot of money to me :slight_smile:

There aren’t really any hard limitations for the most part, or more precisely, you would hit framerate problems long before you max out the number of objects. The one hard limit for lights that I know of is that there’s a maximum of 8 vertex lights per object, though you can have any number in the scene. Pixel lights have no limitations aside from speed.

–Eric

Thanks for the reply Eric. I am glad to hear that there are not really limitations.