Unity Linerenderer Jaggy Lines

I created reflections on the surface with linerenderer but while the points are reflecting, there are some jaggy and narrow lines between the corners. How can I fix them? What would you recommend ?

Thats just aliasing. Use your renderer’s anti-aliasing to solve the issue.

It looks like you don’t have the LineRenderer alignment set to view. Doing this will keep the line with even width regardless of its direction.

Line renderer looks broken in 2020.1.6f1