When I try to build my android project using IL2CPP scripting backend the build stop at stripping assemblies and fails and give me this error this also happens with an empty project. And I get the errors below:-
Failed running E:\2019.4.10f1\Editor\Data\il2cpp\build/deploy/net471/UnityLinker.exe -out="E:/Unity Games/Baalveer Quiz/Temp/StagingArea/assets/bin/Data/Managed/tempStrip" -x="E:/Unity Games/Baalveer Quiz/Temp/StagingArea/assets/bin/Data/Managed/../platform_native_link.xml" -x=C:/Users/User/AppData/Local/Temp/tmp13f68376.tmp -x=C:/Users/User/AppData/Local/Temp/tmp40a1ce00.tmp -x="E:/Unity Games/Baalveer Quiz/Temp/StagingArea/assets/bin/Data/Managed/TypesInScenes.xml" -d="E:/Unity Games/Baalveer Quiz/Temp/StagingArea/assets/bin/Data/Managed" --include-unity-root-assembly="E:/Unity Games/Baalveer Quiz/Temp/StagingArea/assets/bin/Data/Managed/Assembly-CSharp.dll" --include-unity-root-assembly="E:/Unity Games/Baalveer Quiz/Temp/StagingArea/assets/bin/Data/Managed/UnityEngine.UI.dll" --include-unity-root-assembly="E:/Unity Games/Baalveer Quiz/Temp/StagingArea/assets/bin/Data/Managed/GoogleMobileAds.dll" --dotnetruntime=il2cpp --dotnetprofile=unityaot --use-editor-options --include-directory="E:/Unity Games/Baalveer Quiz/Temp/StagingArea/assets/bin/Data/Managed" --rule-set=Conservative --editor-data-file="E:/Unity Games/Baalveer Quiz/Temp/StagingArea/assets/bin/Data/Managed/EditorToUnityLinkerData.json" --platform=Android --engine-modules-asset-file=E:/2019.4.10f1/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/../modules.asset
stdout:
stderr:
Unhandled Exception: System.IO.FileNotFoundException: Could not load file or assembly 'netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51' or one of its dependencies. The system cannot find the file specified.
at Unity.Linker.UnityDriver..ctor(String[] args)
at Unity.Linker.Program.Main(String[] args)
UnityEngine.Debug:LogError(Object)
UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase)
UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action`1)
UnityEditorInternal.AssemblyStripper:RunAssemblyLinker(IEnumerable`1, String&, String&, String, String)
UnityEditorInternal.AssemblyStripper:StripAssembliesTo(String, String&, String&, IEnumerable`1, UnityLinkerRunInformation)
UnityEditorInternal.AssemblyStripper:RunAssemblyStripper(UnityLinkerRunInformation)
UnityEditorInternal.AssemblyStripper:StripAssemblies(String, BaseUnityLinkerPlatformProvider, IIl2CppPlatformProvider, RuntimeClassRegistry, ManagedStrippingLevel)
UnityEditorInternal.IL2CPPBuilder:Run()
UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)