Unity Lobby + Relay when a client quits the game on lobby gets deleted

Hi guys, i am calling a function on void on destroy i named leave lobbylobby and inside it calls removeplayerasync whenever client disconnects but as soon as game closes on client side it gives the error says lobby not found and on host side it also always gives the same error also this one
HttpException`1: HTTP/1.1 404 Not Found

what might cause this to happen like that ?

thanks for replies

its been weeks i am still trying to search for the problem and i just find my own post :slight_smile: no one is helping each other or no one actually knows it

I would also be interested :slight_smile: