unity local language integration problem

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Hello all
I am having problem at displaying the characters of a language (Kannada Language in particular)
the characters are printed properly on other applications like whatsapp, kik etc…
but in the unity the characters are displayed in improper way

Example as shown in the figure
when those two characters are added it should printed as shown in the First Sequence
but when it comes to unity its printed as shown in second which is improper

Whats the reason for this? and how can i overcome this problem.
i Have tried with using different fonts, still the result is same.
i am using unity UI system Text field and Unity 5.2.3 version

Well i found a solution to overcome this problem, if anyone facing the same issues… post here, i shall explain in detail

HI,
I am facing same problem with kannada fonts, can you share your solution. so that i can use that in my code.
@rjr
@rjr

public void pdfExport(string GridHtml)
{
StringReader sr = new StringReader(GridHtml.ToString());

        Document pdfDoc = new Document(PageSize.A4, 10f, 10f, 10f, 0f);

        HTMLWorker htmlparser = new HTMLWorker(pdfDoc);

using (MemoryStream memoryStream = new MemoryStream())
{
Font font = null;

            font = FontFactory.GetFont(Server.MapPath("/TTF/Tunga_Regular.ttf"), BaseFont.IDENTITY_H, BaseFont.EMBEDDED, 12f, Font.NORMAL, BaseColor.BLACK);

           

            PdfWriter writer = PdfWriter.GetInstance(pdfDoc, memoryStream);
            pdfDoc.Open();

            Paragraph p = new Paragraph(new Chunk(GridHtml, font));
            pdfDoc.Add(p);

            htmlparser.Parse(sr);
            pdfDoc.Close();

            byte[] bytes = memoryStream.ToArray();
            memoryStream.Close();

            Response.Clear();
            Response.ContentType = "application/pdf";
            Response.AddHeader("Content-Disposition", "attachment; filename=Invoice.pdf");

            Response.Charset = "UTF-8";
            //Response.ContentEncoding=PdfEncodings.
            Response.Buffer = true;
            Response.Cache.SetCacheability(HttpCacheability.NoCache);
            Response.BinaryWrite(bytes);

            Response.End();
            Response.Close();
        }

}

Please post your answer, hope like me most of us facing the similar issue…