Unity Localization custom plugin has no access to Editor Events

Hi,

First off I want to say amazing work on the package!
It is really quick and easy to use.

While I was working on my own custom plugin to load JSON files stored in the project I came across that I was unable to tell the unity package that a new collection is loaded. I made an ExtensionMethods.cs file for EditorEvents.cs, but I’m still unable to call an internal function.

Is there a workaround for this or is there maybe something on the road map to make custom plugins like the CSV and google sheets loader?

Ah you need to send an editor event?
I’ll look into making them public.

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That would be great!

Also I totally forgot to mention I had to copy over these files:

PropertyDrawerExtended.cs
ManagedReferenceUtility.cs
ReorderableListExtended.cs
TypeUtility.cs

Maybe there could be some arrangements on those as well in order to make custom property drawers that extends from the PropertyDrawerExtended.cs.

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