Unity Localization package: When building a project, all text disappears

Good afternoon, I ran into a problem. Everything works well in the editor, all the text is displayed and switched. But as soon as I assemble the project, all the text from the buttons and on the screen disappears. I use text Mesh Pro, I downloaded the localization package itself via Windows/PackageManager.
I completely followed the tutorial of this package and created a default script in Addreasble Group before the build.
Below I attach images in the editor and during assembly. As well as screenshots from the package. I hope for your help)





There wasn’t enough space for images, so I’m adding the remaining ones



Do you have any errors in the log file?

Which log file exactly do I need to look at?

https://docs.unity3d.com/Manual/LogFiles.html

According to log’s, I see two errors in verifying the license signature, but I didn’t find any more errors[LicensingClient] Error: Code 10 while verifying Licensing Client signature (process Id: 7476, path: “D:/Program Files/Unity Hub/UnityLicensingClient_V1/Unity.Licensing.Client.exe”)
[Licensing::Module] Error: Licensing Client has failed validation

But the file is quite large so that I can fit it here

[LicensingClient] Error: Code 10 while verifying Licensing Client signature (process Id: 7476, path: “D:/Program Files/Unity Hub/UnityLicensingClient_V1/Unity.Licensing.Client.exe”)
[Licensing::Module] Error: LicensingClient has failed validation
[LicensingClient] Channel doesn’t exist: “LicenseClient-edd28-2021.2.19”
[Licensing::Module] Successfully launched the LicensingClient (PId: 3280)
[LicensingClient] Handshaking with LicensingClient (version: 1.9.0+249add7)
[Licensing::Module] Successfully connected to LicensingClient on channel: “LicenseClient-edd28-2021.2.19” (connect: 1.84s, validation: 0.14s, handshake: 5.05s)
[Licensing::Module] Connected to LicensingClient (PId: 3280, launch time: 0.03, total connection time: 7.03s)
Entitlement-based licensing initiated
[Licensing::Module] Successfully updated the access token 972c9F38z7qpUfQhIBpkAPxN53GoQl56scc2K5cDnJY009f
[LicensingClient] Licenses updated successfully
LICENSE SYSTEM [2022528 10:39:1] Next license update check is after 2022-05-29T06:39:00
LICENSE SYSTEM [2022528 10:39:1] Current license is already valid and activated. Skipping license activation process (Provided username/password will be ignored).
Built from ‘2021.2/staging’ branch; Version is ‘2021.2.19f1 (602ecdbb2fb0) revision 6303437’; Using compiler version ‘192829333’; Build Type ‘Release’
OS: ‘Windows 10 (10.0.19044) 64bit CoreSingleLanguage’ Language: ‘ru’ Physical Memory: 8074 MB
[Licensing::Module] Serial number assigned to: “F4-86YC-RXGH-RR8H-82FQ-XXXX”
BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, Is64bit: 1, IsPro: 0
[Package Manager] Server::Start – Port 58778 was selected

I left a link to google drive with this file:
https://drive.google.com/file/d/1Pa5iiWppwLVl82VwdbZ1DznP5U9f78Dm/view?usp=sharing

Thats the Editor log, I need to see the player log file to see why its not working in the player.