Hi
I have a character which I created a LOD version of so I have _LOD0 and _LOD1 for high poly and low poly.
I followed the Unity manual for creating a LOD Group
http://docs.unity3d.com/Documentation/Manual/LevelOfDetail.html
This works perfectly for objects like rocks and buildings that dont need to move but when I do this for a character it has some issues when transitioning between the 2 LOD versions in game like they are not in sync or something.
It seems to transition between 2 versions of the character rather than just switching between the high poly and low poly mesh on the same character but I can’t figure out how to set this up properly in the LOD Group.
Please can someone explain how to setup a LOD Group for a character properly?