I just wanted to make a quick post to say that Unity looks like the most intuitive, and well thought out program I may have every seen.
I have recently spent about 6 months learning Valve’s Hammer Level editor, and after watching the video tutorials it’s clear that Unity is going to allow making my vision for games infinitely easier! I haven’t been this excited about learning a new program…probably ever.
The community here looks amazing as well. I think every project I’ve seen shows great promise. People here seems to actually be accomplishing something, instead of spending three months trying to get water to display just right (like I did with Hammer, and saw pretty much what I was trying to create in the sewer prefab) And to be able to play them in a browser, it’s just, phenomenal.
Unity seems to be exactly what I have been searching for during the last 4 years, multi-platform, intuitive, browser based or stand alone. BIG Kudos to the Unity developers. I greatly look forward to learning this and getting to know the community here. I only wish I had found it sooner.
Welcome to the forums, stay a while and listen/learn/help!
I hope you enjoy your stay, and are a part of the community. As for you saying this looks like a good community, it is likely the best forum community you will ever see. Barely any bad stuff going on with users fight, except maybe in the iphone page (DONT BE DRAGGED DOWN IN THE BLACK HOLE).
I’ll have to 2nd, 3rd, 4th and 5th that statement… Unity is very very well designed and organized and is probably the most impressive piece of software I’ve used.
Unity is great, but I think performance could be improved.
For me and others I know it seems to quite often stutter even with the demo scenes. It would be really nice to see more focused work put into display quality and general optimization.
Overall though Unity is the easiest and most stable of the engines I’ve tried, though of course it could be improved in that regard too, GUI creation, use of callbacks instead of constant pass GUI, visual logic editor etc. Fortunately quite a few issues can be remedied in third party, but it would still be good to see these things addressed in core down the line.
As far as the iPhone “black hole” - I own a Blackberry so almost by proxy, I currently have little interest there. (Though the market prospects are begrudgingly in the back of my mind.)
I’ve got fairly limited experience using engines, but the fact that Unity even has built in GUI generation, let alone networking, all of the most used information at a glance instead of hidden under menus, etc is a major plus in my book. Pretty much anything can be improved, and it seems Unity is headed in all the right directions.
When I get deeper into it I may end up being very interested in the third party apps however.