So I have a small group of 12 or so guys lined up to start working on a project. Blitz3d is getting old and unity looks great. Now I’m going to quote the website.
Ironically we have 12 PC’s sitting in this room and not a single mac. Simply put you guys need to port unity to windows. Having a multi-platform capable tool that doesn’t run on multiple platforms is just bad design.
Maybe its about time unity opens itself to the 98%+ of us who don’t have a mac and aren’t willing to refill an entire studio with macs just to use unity.
One of our animators works at eA games Vancouver and even there its hard to find a mac…
This has been discussed to death. There are good reasons, and you don’t have to “fill your studio” with Macs; just for the people doing the actual programming, which typically is the minority.
There are lot’s of windows apps I would love to see ported to mac. Games also for that matter. You don’t see me hitting up their forums tho do ya? Ok maybe for Uru Live, but thats just wrong there is no mac version.
This has been brought up a lot, and if your studio cant change then unity probably isn’t a product for you. I can never stress enough how much unity is apart of the Apple line of thinking. Ease of use and ingenuity are written all over this bad boy and it is really apart of the mac experience.
Of course changing your studio all over to macs is unreasonable and expensive. I am sure OTEE is fully aware of what percentage the of the market the PC takes up.
Yes, unity would sell more units but for now it seems OTEE’s goal is not to make as much money as possible. If it was im sure they would have developed for the PC originally. How ever It seems that there goal is to create unbelievable software thats puts the tools back in the developers hands at a next gen level. And they seem to have decided that they could best achieve this on a mac platform, and they were right.
Maybe I am just a game developing mac using hippie but its not about the money man, its about the experience.
I am sure I have just started some lengthy debate about the superiority of the Macs or PCs, but as you say, simply put, I am tired of hearing about stats and how much money is available. If you want this piece of incredible software and others, it seems that you might want to think about investing in a mac. If thats out of the question then Unity is out of the question - can we stop bringing this topic up now?
Thanks Bill, you’re right in that it’s not necessary to switch an entire studio from Windows to Mac to use Unity: starting with just one or two low to mid-range Macs is plenty good, and exactly what a lot of companies and individuals are doing.
As for the rest, I wouldn’t put it quite so harshly: we actually do care (a bit) about money, and we aren’t at all negative towards PCs.
d.
PS. Thanks to all those who abstained from heated arguments against (and for) Windows: this is just software we’re talking about
I think it’s a valid and understandable question for those who enter the site for the very first time as this is what comes up to your mind if you’re using windows mainly which most of the people do.
The rudness towards such questions shows that there are quite some emotions and fears involved.
By the way i also ask win-developers if they could port their apps to osx. I don’t see any negavite in this. Both sides (dev as users no matter if they’re on win or osx) benefit from this. Crossplatform availability for software is great for most of the people. Confessed the zealots loose… :O)
Every time one of these threads pops up, I can’t help but wonder to myself why this is such a big deal.
Here’s how I see it …
I mean, Unity Indie is $250 and a Mac Mini is $600. That’s $850 total.
Compare this to the closest, comparable development package to Unity, Adobe Director (in my mind) which gives you 3D, a nice GUI editor and Mac/Web/Win deployment, all for a mere $1200 right now.
So, with Unity, you get a seat of the development software plus the hardware to run and test it on, and all for a lot less than what the dev package alone would cost elsewhere (ie. Director).
You can even continue to use all of the applications in your asset workflows (ie. Photoshop, Maya, whatever) on your PC(s).
But I had figured that since those differences only matter for folks raking in more than $100K annually, for most people making their first Unity/Indie title, it shouldn’t pose a problem.
Good point on 3DPI, Taumel. I wonder when Ullala will make the move over to Unity?
I think even Unity Indie is incredible. But you do make a good point there too, the logo requirements of Indie make it all but useless for game deployment. Still, you could always develop with Indie, then buy a single Pro license just before you deploy.
@marty
Well, as you know i also bought the mini just for unity (and beeing able to compile blitzmax on osx) and learning the osx world and i don’t regret it as i’ve learnt a lot of things this way but i also still think that it’s also not a perfect solution due to different reasons we’ve discussed here more than once, so i can fully understand why people keep on asking as the reasons aren’t quite obvious on the first view.
Didn’t mean to come off harsh and certainly didnt want to be rude - just stating observations. I don’t think your negative to PC’s at all, but I would assume that Unity is on the mac for a pretty good reason when the market certainly isn’t here. Thats all I was saying.
From a business point of view there is no way to justify the cost of buying macs (something we never used for development before) just to trial some development tool that may not even suit our needs.
Obviously I was a little stressed yesterday and its true than only 3 macs would need to be purchased. However small businesses these days aren’t made of money and we simply cant justify the purchase of macs just to use this program.
Maybe when the windows IDE comes out ill be back here.
Ohh and one more thing. I don’t care if my coders prefer mac or windows. They would end up using what the company has. We don’t have macs and we don’t ever plan on buying macs when every other piece of software we use (maya, 3ds etc) works fine on PC.
I always kinda figured they wanted to stay somewhat off the radar while they got all the features in and bugs out. If I’m right, look for 2.0 or thereabouts to make the big splash on both platforms.