Unity Mac App Store reject my game

Hi all,

I tried to submit my game to Mac App Store and it was rejected. The reason for rejection is the file system. Here’s the quote from the email

In unity data in PlayerPrefs always save to ~/Library/Preferences by default, while Apple requires save to ~/Library/Application Support/. Is it the cause of the rejection? How can I fix that default location?

-Edit
I am using 3.1.0 version of unity pro

Unity 3.1 cannot build for Mac App Store. You need to wait for Unity 3.2 or contact Unity to see if you can get a beta of Unity 3.2 to build with. There is a lot of info about this and building for the Mac App Store in a few threads here.