I am currently running into a very particular problem. We have a build that runs fine when the build settings are set for Windows. However, any mac builds we make have a strange bug that refuses to load the next level. Our opening scene runs fine, which is a main menu. When we click on our button to start the game, the next scene refuses to load. The audio blanks out, and the application just hangs.
The game was built on a windows 7 machine using Unity Pro.
Scene transitions are called using Application.LoadLevel(“Level_name”);
Any hints or ideas would be greatly appreciated.