Using Unity 2019.1.8f1 on MacOS 10.13.6 High Sierra
I've been trying to put our app through the MacOS notarization process, so that it doesn't trigger Gatekeeper alerts when downloaded & run on newer versions of MacOS ([https://developer.apple.com/documentation/security/notarizing_your_app_before_distribution/customizing_the_notarization_workflow][1])
Unfortunately, libcurl.dylib gets included in the .app, and causes the notarization process to fail:
"issues": [
{
"severity": "error",
"code": null,
"path": "<<OurApp>>.app/Contents/MacOS/libcurl.dylib",
"message": "The binary uses an SDK older than the 10.9 SDK.",
"docUrl": null,
"architecture": "x86_64"
}
I just don't know enough about how Unity decides to include libraries and where it gets them from. I'm wondering two main things:
a) what prompts Unity to include libcurl.dylib? i.e. is it only included due to old references to the WWW class? If I updated to only use UnityWebRequest would this issue be sidestepped?
b) where does this version of the libcurl.dylib file come from, and can I update it to use a newer build of this library somehow?
Any insights appreciated.