Sorry if the title is not clear enough.
I used transfer maps to bake an in-game model based on the high-res one and that is what I get when it goes into Unity:
When I looked what this mesh consists of, I’ve found that it has the previous result when I used “transfer maps”:
Somehow I need to get rid of “env7_king”. Maya doesn’t see anything in the hierarchy, history is cleaned up…
Hope somebody can help me with this issue.