Unity making sprites darker and foggy

I have imported an image to be used in a tilemap, it looks like this.

When used in the tilemap it looks foggy, like this.8236893--1076769--foggy.png

Here are the settings for the sprite.

It is a 2d project, I am using HDRP, and I haven’t changed any settings in the HDRP. I have not changed any settings when importing HDRP other than using the HDRP asset. In the game the image seems a lot darker and foggier than the original image, does anybody know why or have anything I can check?

I have no idea what was causing it. Overall I decided that HDRP probably wasn’t the right choice for my project so I switched to URP. When I switched the image was looking normal.

HDRP is not made for 2D. The new 2D URP renderer has all features you’d need :stuck_out_tongue:

Yea thanks, I was also wondering that.

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