In a recent update to the application I’m working on we updated the “face mask” to allow our gameObjects to show in what appears to be “inside the head” which is working as intended. In the Device View and in general in the editor the app works 100% as intended.
When the app is pushed to iOS the 3d Model no longer tracks…
Any ideas on ways to confirm tracking outside the editor?
^^ in XCode the Debug states that we are preforming face tracking and all logging states we are working, but the game object isn’t working? Again this issue is only occurring on build and NOT in the editor.
No, that being said I am pretty sure the limitation of UnityMars only allows for one instance of a Mars Session so switching scenes has caused issues as well. Not sure if there is an update for Mars that would allow for that.