Unity MARS Body Tracking - Encompass the cloth model to entire body

I am trying to build a Fashion AR fitting room AR application where the cloth model will be superimposed into the tracked body. I am using Unity MARS for this. Till now it is tracking the body quite well and putting the cloth model according to the tracked body pose.

But i want the model to encompass the entire body so that it gives the impression of user wearing it.
Just like below image:


I think it as something to do with body meshes.
my current app tracking result:

Thank you

hello. Please did you finally figure this out?

I have that problem aswell. In the simulation view the mesh scales MOSTLY correct. But one I build it it is smaller. I also noticed differences in the quality between Iphones. On Iphone 12 Pro it works better than on Iphone 13 Pro for example.

This is really annoying. Does anybody have a fix?

I would also like some kind of solution for this, for now i am just giving the user various sizes to choose from (for example X, XL). Also with URP it was working fine but, when we decided to go back to Built-in, weird pink glitches started to pop up.

8981008--1235590--gif3.gif

Hello,

This looks cool. I am also working on something similar. I am able to overlay clothes and it is working, but it is not able to follow my hands or legs, the cloth is just stuck in T-Pose. But, whereas in your video I can see that even it is able to track hands, like the cloth is following your hands. How were you able to do that? It would be great if you could help me out with this.

Thanks!