Hi Team,
Using Unity MARS how can we detect real-time objects.
Please suggest any supporting tutorials.
Appreciate your response.
Regards,
Naveen
Hi Team,
Using Unity MARS how can we detect real-time objects.
Please suggest any supporting tutorials.
Appreciate your response.
Regards,
Naveen
Hello @naveen-ds ,
Out of the Box MARS doesn’t offer object recognition; for this you will have to use another package and write a provider for MARS to do so (Software development guide | Unity MARS | 1.3.1)
Depending on what your goals are you could use Apple’s content anchors Scanning and detecting 3D objects | Apple Developer Documentation or you could use a machine learning model with Barracuda (Introduction to Barracuda | Barracuda | 2.1.0-preview) and use it within MARS, again you will need to write a provider for it.
Hey Naveen, just as @jmunozarUTech suggested, I’d use Barracuda. You can make a quick implementation using this mediapipe model and further build over it. You’ll just need to make a port to Unity.
Thank you!
Thank you!
It’s hard to believe that there hasn’t been someone to incorporate this fundamental feature into MARS.
I would personally really appreciate it.
@eslicenses , did you achieve?
My guess is that MARS is an augmented reality framework, not a convolutional neural network thus they won’t be adding support for that. Sure it would make work lighter but I’d focus on adding other features instead of this one.