Unity Mars XR plugin management ARKit not enabled

Hey, i’m trying to work with Unity mars but for some reason, the project validation in the “MARS” section gives an error that ARKit needs to be enabled in “XR Plugin Management”. ARKit is already enabled and so the project validation in “XR Plugin Management” gives zero errors. I’m using ARKit and ARFoundation versions 4.2.7. I’m not sure how to move forward with my project as it won’t even build because of this error

Did you found any solution?

I had the same error then I try 2 things…

1, I unchecked the ARKit (As, it cannot be removed from package manager) in the project settings under XR Management and the after processing, I checked it again so the scripts can load. this trick worked for 2 builds for testing then this happened again.
2, So, then I exported .unitypackage and created a new project with MARS 5.0 this helped me and I haven’t seen errors since 2 weeks.

Hopefully, this helps you!:v::v:

Yes, it’s a bug. The workaround is to go to Assets > XR > Loaders and rename “ARKitLoader” to “AR Kit Loader”