How reliable is Unitys Masterserver? I have been debugging the ConnectGuiMasterServer.js for 3 days striaght now between the Unity editor and a standalone exe. When I click the "Start Server" button to create a game on either the standalone or inside the editor. The opposite game either connects or has problems connecting. A successful connection is never certain unless I am connecting to a game without using the default masterserver. A connection is only certain when I start a server with one computer, and type in its address on another computer and connect, never through the masterserver using the ConnectGuiMasterServer.js for some odd reason. I am using Unity 2.6 free version.
Can anyone tell me why this is? Thanks.