unity match marking is not working for me
using unity 2018.1 version
lan working fine .online match marking not working .can any one know how to solve;
im getting this warning message
ClientDisconnected due to error: Timeout
screenshot image link:https://imgur.com/a/8HX2TmD
It could be that your game is attempting to send/receive too much data. I had the same problem when I first started testing Unity Matchmaking relay services with my game. I upped the bandwidth per client amount to a silly high number, which allowed me to continue testing without dropping within a minute every time, then I made a lot of optimizations to the network code which cut down the bandwidth dramatically.
It could also be something completely different. Not a lot of info to work with.
actually i have only one cube in it. im not having more data to transfer .
Could be timing out due to inactivity too. Like I said, not a lot of info to work with.
Now is a bad time to just be starting on a game that will use the now legacy Unity Multiplayer Service, considering they have deprecated it and plan to shut it down in the next few years.