Hi! When a match is found and connection info (IP and port) is available on the matchmaking ticket, this connection info should be shared in the lobby data so that all other players in the lobby can use it to connect themselves to the dedicated game server. Otherwise, only the player who created the ticket will have the connection info.
When you say that it seems to fail a lot, is the ticket being timed out?
Thank you for the solution it works well but the failing issue persists. Not timeout it says failed this is the message I was able to get.
Failed to get ticket status. Error: MultiplayAllocationError: request error: maximum capacity reached (1) (request-id: da792da0-1934-491b-982e-99133a568eaa)
This happens 3/4 time about
Please check your Game Server Hosting (Multiplay) fleet! Under scaling settings, you can increase the max capacity of the fleet. If the intention is to just have one server, make sure that you are properly deallocating the server when a match ends.
Will do thank you!