Hey!
My problem is that, i’ve got a large map - with tons of different sized 3d objects, ramp/stairs/cubes in all kind of size and shape, etc. I want to add the same material example to the places where the player walks, but of course - with different tiling, because the objects aren’t at the same size/shape. Example: If i set a specified tiling on “Ground01” ( 1:3 ) - then i want to set 2:5 for Ground02 - then, the tiling will be applied to Ground01 object too. Why is it feels like “global tiling” ? - Is there any way to separate these tilling for each object? Or should i crate a hundred of new materials for each object which is different in tilling, to complete what i want? It feels not logical. Thanks for your answer, hope you can help me somehow!
Rusty