in editor i have correct matrix, but on device i have other result
this is bug or feature?
Can you give any more detail about what goes wrong in the build?
If use toon shader (from unity default assets) with outline on iOS device we have problem. In editor all correct, on device outline is not visible.
I research this problem and view incorrect matrix vales in vertex shader. As result outline mesh and normal mesh is equals and outline is hidden by normal mesh.